Hi All,
I wrote a small function to scale 8x8 sprites using a sprite number instead of using sspr() itself and having to pick out the x and y position each time.
I'm using it for the Toy Box Jam 2 where you have a spritesheet already made and you want to quickly resize things.
Updated function with feedback from @freds72 and @MBoffin:
function xspr(sprt,x,y,w,h) --sprt: sprite number --x: x position --y: y position --w: new sprite width --h: new sprite height local sx=(sprt%16)*8 local sy=sprt\16*8 sspr(sx,sy,8,8,x,y,w,h) end |
Original function:
Probably already exists someplace but thought I'd share my own solution to the problem.
Cheers

1


the for loop is absolutely not necessary!
local sx=(sprt%16)*8 local sy=flr(sprt/16)*8 |

1


@petpolitics The second line of what @freds72 posted can also be shortened to local sy=sprt\16*8
(Note the \ instead of the / which will do integer division.)
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