Behold, the (prerelease version of) the next game in the beloved Dragondot series! I've been working on this for about a month, got it to a code-complete state and now I'm putting it out there for feedback on content/balance tuning. (All the creature stats, encounter info, doorways, and secrets are stored in the map data, so I can adjust those without any additional code overhead.) Please, let me know if you find any of the fights frustrating or confusing, or are dissatisfied with any part of the world map.


The first game is only available as either a Java or Flash game, so may be hard to play these days. The second is available at my website. http://nmccoy.net/dragondot2/


How did you get one map tile to be one screen tile? I am making a game and was wondering how.
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