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Cart #t3dsd-0 | 2020-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

TO LOAD THIS Pico-8 cart in immediate mode type,

load #t3dsd

The current Applecart of 3D Space Dock is due tomorrow.


Thought I would write out my version NOW so it will be ready then.

As in the description it does follow the original 1978 version pretty closely with only one real difference.

In the original game you could collide on one screen with a stationary asteroid and collide into a meteor on the 2nd screen. Which in truth does not constitute a collision, but in the original game it did.

I fixed it so if you run into a 3-dimensional object, it confirms that it is the CORRECT object you are running into on both view screens.

To control your ship is very simple. Use the U D L R arrow keys and the (X) key to swap between side-view controls (default) and normal controls.

When normal controls are set the vertical for the 2nd screen will no longer be controlled but the vertical for the 1st screen will be. And vice-versa if you press (X).

You are scored according to how little fuel you expend and how quickly you can successfully dock to the space station. Score = FuelRemaining * 100 - TimeElapsed

As always the sourcecode to this game or any Applecart I put together is chock full of helpful remarks and information on every programming section. Be looking for them to help you in your own coding.

Questions, comments, or kerosene, please let me know in the comments. :)

Enjoy !

P#72243 2020-01-25 22:55 ( Edited 2020-01-26 03:23)

Nice work! This one was quite an interesting concept. I may go back and attempt a version of this later.

P#72357 2020-01-28 18:51
:: dw817

I would like that very much, @Nosnibor28. Just getting ready to post stage 1 of Pensate.

P#72624 2020-02-02 21:08 ( Edited 2020-02-02 21:08)

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