This is my entry for ToyBoxJam 2019!
I kind of went broad with scope in terms of features so there's not much in terms of a "game loop" but plenty of neat graphical effects and mechanics and hopefully a bit of "fun". It's my hope that you find the overall concept of the game as striking as I did when making it.
Humankind is at war with a hostile alien race called the Skrull.
The idea of this concept and prototype was that you would start off liberating the solar system from the Skrull invaders, and then seek out allies by liberating other alien races from Skrull oppression. They would then join you in an alliance and offer you better technology to upgrade your ships. As you go you would fight more and more titanic Skrull battlecruisers until you finally invade their space in the Gataxian system.
W/S - Move forward/backward
A/D - Turn squadron left/right
X - All fighters will fire their weapons
Z/X - For menu navigation (pico8 'O' button = 'z' on keyboard, pico8 'X' button = 'x' on keyboard)
I am reminded of a scene in Hitchhiker's Guide To The Galaxy:
"the mighty ships tore across the empty wastes of space and finally dived screaming on to the first planet they came across - which happened to be the Earth - where due to a terrible miscalculation of scale the entire battle fleet was accidentally swallowed by a small dog."
Good game but needs SOUND.
Rotating sprites! yeah!
Current prototype looks like something interesting to play.
Couple of comments:
- solar system perspective is weird
- need to avoid the hit and run tactic (eg abuse the starship smaller activation radius)
- player control should have more lag (too snapy imho)
- player bullets feels disconnected from the sprite direction
- your coding style will bite you very soon. full oop=tokens wasted in self references. Suggest to use a mix of oop and closures.
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