Whatever happened to The World Of Inversia, Scrub ?
Ah well ... Nice little engine. Good outlines on sprites. Gold star for you.
Here is your Ultima scrolling tiles with different code. Only scrolls every 4th frame and diagonally to boot and with zero pokes. The advantage of doing it this way is you can easily have horizontal scrolling - or any direction you want as well.
'tis indeed a work in progress. Also, Scrub, you have a bit of a bug in it. Start out holding down both DOWN and RIGHT and you will see in a short amount of time the player flips right out of the map.
That doesn't happen HERE as it allows only one arrow key at a time alternatively.
Might be worth checking out the code to see how it's done.
When developing a project, Scrub, always see the beginning, middle, and ending. If you cannot, you're not ready to complete it.
Ultima is no slouch, it's a very complex program with lots of elements in it.
You will also need several pieces to it to make it interesting.
WHAT and WHERE will they play it is already known, Pico-8. Answer the remaining questions and you will be that much further along.
WHO will play your game.
WHY will they play it.
WHEN will they play it.
Remember the most famous and classic JRPG plots of all time. They will guide you in your development of an original RPG game that is nothing short of flawless execution and brilliance on your part.
[Please log in to post a comment]