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Hey, I did a search and couldn’t see anyone else discuss this. But correct me if I’m wrong!

I’ve ordered one of clockwork pi’s gameshell devices in the hopes of getting pico 8 up and running on it. As being able to play a game on a mobile console is a childhood dream.

I’ve got various pi’s etc, but I thought getting one of these would give me a complete little gaming package, as my knowledge on building something I could actually carry about would be a a load of boards sellotaped to a screen.

Is anyone else planning on getting or has ordered one one these?

It’s not garanteed pico 8 will work on it, but it seems hopeful from what little info there is!

P#51736 2018-04-17 15:29 ( Edited 2018-08-01 11:04)

I'm looking forward to getting mine. I'm forming quite the little collection of handheld gaming devices that may or may not be capable of running Pico-8. :)

My expectations are low that Pico-8 will run on the GameShell. It's an ARMv7 but it's not a Broadcom. Pico-8's RaspPi build is distributed in binary form, and I've lost track of what assumptions we can make for binary compatibility between these things.

P#51745 2018-04-18 02:31 ( Edited 2018-04-18 06:31)

I, too, am interested in this possibility.

P#53124 2018-05-30 16:25 ( Edited 2018-05-30 20:25)
1

I have tried running it on non pi hardware and failed so far.

The Pi version requires broadcom libs which are not available on non pi hardware.

The standard linux version doesnt work because of the ARM processor

we need @zep to build a generic ARM version :)

P#53128 2018-05-31 06:22 ( Edited 2018-05-31 10:22)

My GameShell has arrived! I don't yet have Pico-8 instructions for it, but the good news is that it has the same symptoms as trying to run Pico-8 on other non-Raspberry Pi ARM platforms.

The statically linked pico8 binary wants the Broadcom libbcm_host.so library and bails. (I think we generally consider this a dead end, yeah?)

The dynamically linked pico8_dyn binary wants wiringPi and SDL. clockwork OS (a Linux variant) omits wiringPi but it's easy to add with the standard wiringPi build instructions:

git clone git://git.drogon.net/wiringPi
cd wiringPi
./build
cd

There's already an SDL dynamic lib in clockwork OS, but it fails with the same "SDL Error: rpi not available" runtime error that we've seen on other platforms. See also: https://www.lexaloffle.com/bbs/?tid=30125

I haven't tried starting from a clean Raspian install yet. That seems like a promising next step. GameShell supposedly supports all the major Linux distros with ARM support.

Wave hello to the GameShell community: https://forum.clockworkpi.com/t/celeste-game-on-gameshell/731 :)

P#54432 2018-07-25 23:18 ( Edited 2018-07-26 03:18)

Hello GameShell community! - 👋🏻😀

P#54462 2018-07-26 22:24 ( Edited 2018-07-27 02:27)

SUCCESS! I wrote an article for the GameShell wiki on running PICO-8:

https://github.com/clockworkpi/GameShellDocs/wiki/Running-PICO-8-on-the-GameShell

I'll post something similar in this forum to go with my other handheld reviews soon.

P#54501 2018-07-28 21:17 ( Edited 2018-07-29 01:17)

THANK YOU dddaaannn It's running PERFECTLY!

P#54568 2018-08-01 07:04 ( Edited 2018-08-01 11:04)

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