It's one of those break out games! In this game the player uses the mouse to place blocks move the paddle to bounce the balls around the screen.
Press X to insert coin
Would love to know people's thoughts and suggestions for improvement :)


I love it! I'm usually suspicious of Pico-8 games that use mouse. But this one is great. Saw this on Twitter the other day. Glad to see it finally published!
Will give it a proper try later. Here is my feedback after my first few attempts:
-
Ball got stuck in indestructible blocks
- Is it just me or are the balls getting a lot faster when they hit exploding blocks?


Thanks for the kind words!
Explosive blocks do speed up the balls so in all probability, they're not helping the issue. I did add a whole bunch of checks today to keep this exact issue from happening but it keeps rearing it's ugly head.
Will have to have a look into this a bit further in the future...


I had the same issue in my tutorial Breakout. I finally adopted this approach to the collision detection and it seems to work a lot better:
https://codeincomplete.com/posts/collision-detection-in-breakout/
Otherwise, a good alternative solution would be a "walk-back" collision fix. Ball remembers previous positions and collisions. It notices if it's stuck and resets to a previous 'safe' position.


A ha! I was already storing the previous frame position of the balls anyway to create the trail effect.
Cartridge has been updated with this slight fix, from the brief tests I ran, the issue appears to be sorted.
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