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Cart #48180 | 2018-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's one of those break out games! In this game the player uses the mouse to place blocks move the paddle to bounce the balls around the screen.

​Press X to insert coin

Would love to know people's thoughts and suggestions for improvement :)

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I love it! I'm usually suspicious of Pico-8 games that use mouse. But this one is great. Saw this on Twitter the other day. Glad to see it finally published!

Will give it a proper try later. Here is my feedback after my first few attempts:

  • Ball got stuck in indestructible blocks

  • Is it just me or are the balls getting a lot faster when they hit exploding blocks?

Thanks for the kind words!

Explosive blocks do speed up the balls so in all probability, they're not helping the issue. I did add a whole bunch of checks today to keep this exact issue from happening but it keeps rearing it's ugly head.
Will have to have a look into this a bit further in the future...


I had the same issue in my tutorial Breakout. I finally adopted this approach to the collision detection and it seems to work a lot better:
https://codeincomplete.com/posts/collision-detection-in-breakout/

Otherwise, a good alternative solution would be a "walk-back" collision fix. Ball remembers previous positions and collisions. It notices if it's stuck and resets to a previous 'safe' position.


A ha! I was already storing the previous frame position of the balls anyway to create the trail effect.

Cartridge has been updated with this slight fix, from the brief tests I ran, the issue appears to be sorted.


Great work! Love the concept and the execution.


√ fun to play
√ tempted me to tame the chaos
√ made me wonder if I could break it
√ had me at the edge of my seat on the way there
√ tricked me into going for full control and endless points
√ blew my mind with an inherent feature instead

This is an extraordinarily well made game.



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