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Cart #47778 | 2017-12-31 | Code ▽ | Embed ▽ | No License

I think I'm good letting this be done now.

Cart #47773 | 2017-12-31 | Code ▽ | Embed ▽ | No License

New version heaps on a bit more polish and changed up how charge generates a bit. Now it's slower but gives charge for shooting enemies. I played to the point of the game not being able to keep up, which came much sooner than I thought it would, unfortunately.

Cart #47770 | 2017-12-31 | Code ▽ | Embed ▽ | No License

New version adds a bit of polish and squashes some bugs. Still not quite done.

Cart #47768 | 2017-12-31 | Code ▽ | Embed ▽ | No License

Rogue Fleet is my take on a space shooter. The idea was originally sort of a reverse-Galaga. It'd be pretty fun to be the capturing ship and form a fleet of enemies, right? But I'm pretty ambivalent about the end product. At the very least, it got me thinking about other stuff I could do. And maybe it's your thing. This is an unfinished version, but the core gameplay is there.

P#47769 2017-12-31 11:52 ( Edited 2018-03-04 20:08)

The idea was originally sort of a reverse-Galaga. It'd be pretty fun to be the capturing ship and form a fleet of enemies, right?

Seems more like Tac/Scan to me, where you build up a fleet of several. You didn't swipe from the enemy though.

Basics are definitely down. Be nice to see what you do with it next!

P#47786 2017-12-31 23:13 ( Edited 2018-01-01 04:13)

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