New in this minor version:
- Carrots block the farmer's sight
- Farmer is smarter about going around obstacles
- Farmer only chooses a direction after each step (so it's possible to dart in and out of sight)
- Changed default level
Still to do:
- Make combos visible
- Other vegetables with different growth rates?
- Level changing
- Intro/tutorial levels
Maybe:
- Add a sprint?
- Autogenerate maps?
Yeah, I've definitely been tuning the difficulty (mostly incidentally to other changes). It should be both easier and a bit more interesting now, and adding level-switching will increase the variety more later. :)
I like it, but I missed some sound effects for the various actions in the game!
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