Hint: Tapping the button in the air will get you further horizontally than holding it.
Version 1.1: Fixed a screen that could lead to a softlock
I'm not sure how to reply to peoples comments directly in this forum so until I figure out how just know that I am overjoyed by your kind words. Thank you all so much! Your awesome!!
I like this, but do not seem to be able to get out of the water or navigate a large portion of the world. Am I missing something about the controls? I got two upgrades....but they still dont give me enough juice to get out of the water or up a single 8 pixel block up.
Sloum, just remember that every screen edge that isn't covered by walls leads to another screen and you shouldn't worry about missing an upgrade as you can get back to any of them later :P
EPIC, finished in 26 mins on first try, so it's playable even for modern day gamers, great graphics, well balanced gameplay, even with slow movement and lot of returns level design keeps the frustration under the rage level, keep it up
Try CROWD if you have some friends
I love the look and atmosphere of this game! The main power-up mechanic is also pretty great.
My only complaint is that it is a tad bit too slow, it made me want to go into the code and speed it up :D
A fun little jaunt! This is probably a prime example of what pico-8 was meant for.
I would have loved a little hidden narrative in a game like this - what's hiding on the other side of that water tunnel? What put that fuel there? Maybe for next time :).
I'm with eriban, this feels definitely like a puzzle/adventure game. But largely a puzzle one. There're also elements of skill, some jumps do require timing.
It's a long time since I've been so immersed into a game that I felt like I needed to finish it right there and then. :) Very good game, awesome job! I'm also not the best player of games but I did manage to beat it in 0:31:14 (according to the end screen).
Once I learned where everything was I just did a 0:10:6 and I know I can shave some more off that lol.
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