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Cart #43036 | 2017-08-03 | Code ▽ | Embed ▽ | No License
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NOTE: Not playable here due to cartridge swapping.
Only the menu is here due to level data on other carts.
10 carts in use with this alpha release.

A fully-playable HTML export is on my itch.io page here:

https://juanitogan.itch.io/landing-party-of-legend


Landing Party of Legend

"Dead people are going to die."

Are you an awesome enough starship captain to direct your landing parties through the perils of nine mysterious worlds?

Welcome to Landing Party of Legend, a strategy adventure game of campy, red-shirt-style attrition. You and several other famous and notorious people from history have escaped your captors and are trying to make it back to Earth (without too many casualties) so that the world may know your tale.

Thanks goes to @geckojsc's RPG Dialogue Scripting Demo for giving me some skeleton code to start building from.

Based on the text-only game, Landing Party (started on a TRS-80 in 1983), by Rick Pitel. Original content used by permission. Last version by Rick Pitel found here:

https://archive.org/details/msdos_Landing_Party_1989

Alpha testing release notes

  • Only content for the first planet is written, with 100% recycled content for the other 8 planets at the moment (mashed up in various ways). The goal is 25% new content for each planet with various mashups of base content and ramping difficulty (which includes making the first planet easier).

  • A couple more interaction types and humor points are coming as well. I ran out of code space to add them to the story processor but have plans to do another cartridge split to make room for them.
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10 carts!

It's like the olden days when you knew a game was good because it came on eight floppies.


Ha! Yes, I still have some of those floppies. But, alas, I can't say it's true here... yet. Cart 1 is the menu, sprites, and game engine. Cart 2 is the story data for planet 1. And, as hinted at in the alpha test notes above, the other 8 carts are mashups of story data from planet 1 as a placeholder for the other 8 planets to make them testable. Eventually, cart 1 will be the menu, cart 2 will be the game engine, plus 9 (more interesting) planet carts.


Good use of cart spanning. Reminds me of some Atari and other system games that had to come out in chapters or parts. Swordquest came to mind 3 carts! (4 were planned but.. Crash of 83 happened). Between the comics that came with them and each story being its own cart sort of made for a different experience.


Thanks! Too bad this game is nowhere as interesting as Swordquest... but, hopefully, more amusing or funny.



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