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Cart #37443 | 2017-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Added a lot to the game, including multiple levels, a second tileset, larger maps, and a prep screen. Next I'll (finally) add enemy AI, and a few story bits.

Cart #37354 | 2017-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

I started playing Fire Emblem Heroes and have become hooked on the game's simple yet addictive gameplay. So naturally I tried turning it into a pico 8 cart.

This was also a great opportunity to test saving sprites as data strings, and converting them in real time to increase the number of sprites I can have in the game.

This is still very much a work in progress, so let me know what you think of it so far.

P#37355 2017-02-11 21:24 ( Edited 2017-04-04 09:03)

Absolutely fantastic so far. I can't wait to see more.

P#37357 2017-02-11 23:07 ( Edited 2017-02-12 04:07)

I never played that game (fire emblem heroes) so I cannot judge by comparing to it, however this cartridge is a really nice WIP and will be a very interesting strategy game once the AI will be implemented. However you seem to be close to the max token count, I hope that won't be an issue because it is really great so far ^-^.

P#37447 2017-02-14 04:37 ( Edited 2017-02-14 09:37)

Thank you! I was never a big fan of Fire Emblem either; The games were always too complex for me. But Heroes streamlined a lot of things and is easier to get into, and I thought the simplified gameplay would translate really well on this console.

But yeah, the token count just seems like an artificial limitation to me. I mean I know artificial limitations are kinda the point of the Pico 8, but you know what I mean. But I was able to get it down to 6,000 by cleaning up the code a bit. If I'm smart about it, I should have just enough space to squeeze everything I want in. : )

P#37471 2017-02-14 23:59 ( Edited 2017-02-15 04:59)

This is looking awesome, what is the meaning of the red squares that show up when I press 'O' (or 'Z' on a keyboard). I love the big character animations and the transition to the turn based battle that happens in the bottom centre of the screen.

P#37472 2017-02-15 01:08 ( Edited 2017-02-15 06:08)

Hey thanks! And that shows the "danger zone", which are all of the squares where an enemy can attack you during their turn. But I still have to program the enemy AI first. : P

P#37473 2017-02-15 01:19 ( Edited 2017-02-15 06:19)

Would you mind explaining presenting sprites as data string? I might need to use something like this as I want to use large sprites. Is there some tool or common method discussed around here or it is something you came up on your own?

P#39073 2017-04-04 05:03 ( Edited 2017-04-04 09:03)

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