Monnotonne [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=9586 Pico Heroes <p> <table><tr><td> <a href="/bbs/?pid=37355#p"> <img src="/bbs/thumbs/pico37443.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=37355#p"> Pico Heroes 0.2</a><br><br> by <a href="/bbs/?uid=9586"> Monnotonne</a> <br><br><br> <a href="/bbs/?pid=37355#p"> [Click to Play]</a> </td></tr></table> </p> <p>Added a lot to the game, including multiple levels, a second tileset, larger maps, and a prep screen. Next I'll (finally) add enemy AI, and a few story bits.</p> <p> <table><tr><td> <a href="/bbs/?pid=37355#p"> <img src="/bbs/thumbs/pico37354.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=37355#p"> Pico Heroes 0.1</a><br><br> by <a href="/bbs/?uid=9586"> Monnotonne</a> <br><br><br> <a href="/bbs/?pid=37355#p"> [Click to Play]</a> </td></tr></table> </p> <p>I started playing Fire Emblem Heroes and have become hooked on the game's simple yet addictive gameplay. So naturally I tried turning it into a pico 8 cart.</p> <p>This was also a great opportunity to test saving sprites as data strings, and converting them in real time to increase the number of sprites I can have in the game.</p> <p>This is still very much a work in progress, so let me know what you think of it so far.</p> https://www.lexaloffle.com/bbs/?tid=28816 https://www.lexaloffle.com/bbs/?tid=28816 Sat, 11 Feb 2017 21:24:23 UTC Drake Snake <p> <table><tr><td> <a href="/bbs/?pid=20550#p"> <img src="/bbs/thumbs/pico20549.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20550#p"> Drake Snake 0.1</a><br><br> by <a href="/bbs/?uid=9586"> Monnotonne</a> <br><br><br> <a href="/bbs/?pid=20550#p"> [Click to Play]</a> </td></tr></table> </p> <p>A simple snake clone I made. The next version will include sounds, a title screen, and a persistent high score.</p> <p>W/A/S/D -move</p> <p>X -stop</p> https://www.lexaloffle.com/bbs/?tid=3350 https://www.lexaloffle.com/bbs/?tid=3350 Fri, 13 May 2016 15:18:21 UTC Super Mario Bros. <p> <table><tr><td> <a href="/bbs/?pid=20365#p"> <img src="/bbs/thumbs/pico20364.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20365#p"> Super Mario Bros. 0.1</a><br><br> by <a href="/bbs/?uid=9586"> Monnotonne</a> <br><br><br> <a href="/bbs/?pid=20365#p"> [Click to Play]</a> </td></tr></table> </p> <p>A port of the original super mario bros onto the pico-8. It's still very much a work in progress and lacks key features such as items, enemy AI, and falling into a pit crashes the game. But the basic engine and collision detection is all there, so feel free to play around with it if you want.</p> <p>Let me know what you think, and what areas it can be improved upon.</p> https://www.lexaloffle.com/bbs/?tid=3319 https://www.lexaloffle.com/bbs/?tid=3319 Mon, 09 May 2016 13:41:04 UTC