This is like the BEST effect I've seen on PICO, gromozeka, and superhrx - and I never thought I would be the one to present it in such small code. :)
I gotta make a game with this. I know there was an Apple ][ LORES game called FIREBUG that was a type of SNAKE game but your pieces ignited out the backend of your tail when you ate them, similar to this fire effect.
So, for a-while after eating, you had to - ahh - stay away from your tail for gaseous emissions. :)
Yep, Senilo. I wish PICO had a working example program for every single command. GFA did this and I would literally copy and paste every single example they had with the command in question to learn about it thoroughly.
I learn best through example, not by recitation or instruction.
Also be aware that the FOREVER listed in there is just an undefined variable that reads NIL. In this, the statement will never be true and just always loop.
You could've easily have said, UNTIL Z with the understanding Z was also not defined.
I just like to see the UNTIL FOREVER reminding me it's a permanent loop.
And - I was experimenting. How hard could it be to reproduce the PICO display in BlitzMAX and to also reproduce the same effect ?
Apparently not very easy at all ! Here is the source and executable.
' FIREBALL - CONVERSION FROM MY PICO CODE - dw817 - (10-23-16) Strict Incbin "audiowide-regular.ttf" Local font:timagefont=LoadImageFont("incbin::audiowide-regular.ttf",24,SMOOTHFONT) Global pic:TPixmap=CreatePixmap(128,128,pf_rgb888),colr,colg,colb ClearPixels pic Local a,b,x=64,y=64,i,j,c,t$ colr=0 colg=0 colb=0 colr=128 colg=0 colb=0 colr=255 colg=0 colb=0 colr=255 colg=128 colb=0 colr=255 colg=255 colb=0 SetGraphicsDriver GLMax2DDriver(),0 ' zero forces front buffer Graphics 640,640 SetBlend alphablend SetImageFont font Cls SetColor(255,255,255) t$="F I R E B A L L" DrawText(t$,320-TextWidth(t$)/2,280) t$="Written by David W (dw817)" DrawText(t$,320-TextWidth(t$)/2,320) t$="-- October 23 2016 --" DrawText(t$,320-TextWidth(t$)/2,360) Flip WaitChar SetScale 5,5 Cls Repeat For i=-7 To 7 For j=-7 To 7 pst(x+j,y+i,4) Next Next Cls DrawImage LoadImage(pic,0),0,0 Flip For i=1 To 1250 a=fnr(128) b=fnr(128) c=pnt(a,b) pst(a-1+fnr(3),b-2+fnr(4),c) If c>0 Then pst(a,b,c-1) Next If KeyDown(37) Then x:-1 If KeyDown(38) Then y:-1 If KeyDown(39) Then x:+1 If KeyDown(40) Then y:+1 Until KeyDown(27) Function pst(x,y,c) Local n=x*3+y*384 If x<0 Or x>127 Or y<0 Or y>127 Then Return pic.pixels[n]=colr[c] pic.pixels[n+1]=colg[c] pic.pixels[n+2]=colb[c] EndFunction Function pnt(x,y) Local n=x*3+y*384,r,g,b,i If x<0 Or x>127 Or y<0 Or y>127 Then Return r=pic.pixels[n] g=pic.pixels[n+1] b=pic.pixels[n+2] For i=0 To 4 If r=colr[i] And g=colg[i] And b=colb[i] Then Return i Next EndFunction Function fnr(a) Return Rand(0,a-1) EndFunction
I don't know how to draw a circle with dots so that's why it's a square.
I think it's because every pixel is being manipulated, Kevin. This is exciting territory for me. I never thought computers capable of being able to treat every pixel as a unique object.
This will definitely change my thinking in programming !
Welcome to the future! Next thing you know, you'll be using _draw()! (well, maybe not immediately) Honestly, I don't entirely "get" the insight you've now wrapped your head around*, but the results speak for themself. Nice work!
(Reminds me of some of the techniques people have used in the tweetjam thread. It's crazy what people have done with so little.)
Here's some random sparks (and more rising, and slower fade because I added too much) because it's what I craved:
(*as in I can't read your mind, which is probably for the best)
It's interesting, Tyroney. While I'm just on the tip of understanding LISTS in PICO, I thought I would have to use something as complex as that for this sort of thing.
But no - it wasn't needed. This opens up all kinds of interesting possibilities. While the system is still limited to 16-colors, there's nothing to say I can't create my own graphic look up table for advanced scripting.
As it is here, I am looking for raw colors - but what if ... what if it used a look-up table instead ?
Try to read my mind will you ? :)
Really glad you like it ! :D
You know if you like the method here, you might be interested in something I wrote I called "component invaders" where each pixel represents an identity, a script.
Here is the cart:
There is also TRAFFIC quite similar found HERE:
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