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Cart #28631 | 2016-09-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #27599 | 2016-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #27409 | 2016-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are a slime, and you awaken in a slime factory (Because those exist now). Not only that, but you've been split into 21 pieces! The other parts of you must be around here somewhere. Explore this strange place to get yourself together and escape!

V0.8- Initial release
V0.9- Music, better title, map revision, added 5 slimes, added ending, added some new sound effects
V0.95 ("Somnule update")- Thanks to some nice feedback, I added a message bubble that somewhat explains items you collect, as well as faster pipes, and minor map changes. Thanks, somnule!

TODO:
-More items?
-Enemies/Bosses?
-Minor glitch fixes (Out of pipe travel, any others I can find)
-Particle system?

Controls:
Z- Jump
X- Use ability
Up- Change ability
Left/Right- Move

How to play:
Explore the laboratory and gather the canned slimes. Avoid the slime pools.
Gather item cans by jumping on top of them to power-up.
-Blue can: Allows the player to shoot out slime balls
-Red can: Allows the player to set slime bombs
-Green can: Allows the player to jump higher (Doesn't have to be switched to)
-Yellow can: Allows the player to run faster (Doesn't have to be switched to)
-Trapped slime can: Collect 20 of these
Other special objects:
-Blue doors: Can be shot and destroyed
-Orange pipes: Can be traveled through
-Cracked walls: Can be blown up to reveal passages
-Crystal Blocks: Walking on top of one of these sets your check point to that location in case you die

P#27410 2016-08-26 17:10 ( Edited 2016-09-18 01:10)

I beat it :D. Fun little metroidvania style game! It can be frustrating, but I enjoyed it.

P#27466 2016-08-27 08:51 ( Edited 2016-08-27 12:51)

This is neat! I love these metroidy games. A few suggestions:

  • Moving through the pipes is suuuuper slow. This can be especially frustrating when you accidentally go into one, especially at the endgame.
  • In-game indicators of what the crystal blocks and powerups do would help a lot.

Otherwise, nicely done! I'm curious to see what else you do with it.

P#27930 2016-09-02 17:57 ( Edited 2016-09-02 21:57)

Yeah, I've noticed that the pipes really need attention, with glitches and overall frustration. I've gone into that one long horizontal pipe in the middle of the map accidentally one too many times. I could probably double (maybe quadruple?) the speed to reduce the heartache.
As far as indicators, do you mean like in-game floaty text boxes which highlight items of significance, or maybe a textbox after the fact?

P#27949 2016-09-02 23:22 ( Edited 2016-09-03 03:22)

I mean something like a text box after the fact. Right now it's not clear what happens when you get powerups; I figured out the shot power just by playing with the controls, and the area with high jump has a very low ceiling, so you can't tell what it did until some time later. You could potentially demonstrate those with different map design - say, placing the jump booster in a pit you couldn't otherwise jump out of. Text boxes work too, though.

(It's less of an issue for bombs and shots, because the place where you use them is much closer to the powerup)

P#27955 2016-09-03 03:28 ( Edited 2016-09-03 07:28)

Ah ! I think I'm getting the hang of it now. You've added some good information. That flickering light is a checkpoint. That answers a lot. I see now how to change slime colors with the (X).

Will have to play this again. :)

P#28634 2016-09-16 21:22 ( Edited 2016-09-17 01:22)

... got myself stuck on the edge of a pipe ! No jumping or other action will set me free. Game is forfeit.
:(

P#28667 2016-09-17 13:30 ( Edited 2016-09-17 17:30)

Yeah, I've noticed this bug occasionally... sorry. I've been trying to work on a way to fix it, and it should be in the next update.
Although I believe a fixed it, I will include a "Forced death" input in the next update to alleviate some of these issues, probably a button combo on the second controller.

P#28699 2016-09-17 17:36 ( Edited 2016-09-17 21:36)

For a forced death, you might consider using menuitem() to put that option on the pause menu.

I'm glad you have a fix planned! I ran into the exact same bug (I think in the exact same location).

P#28704 2016-09-17 18:40 ( Edited 2016-09-17 22:40)

Yep, was thinking the same thing. Either that or an option in the menu that does a few things.

  1. The player really is stuck and JUMP won't free him.
  2. With #1 true, start to and continue to move the player up vertically 1-pixel at a time until he is free.

You won't be able to use this menu item to cheat either as a check is made to ensure the player REALLY is stuck, and can only be used for this particular situation.

A further method might be to constantly check to see if the player is ever stuck, and if so, automatically do this vertical up by 1-pixel at a time until they are unstuck.

P#28712 2016-09-17 21:10 ( Edited 2016-09-18 01:10)

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