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Cart #28139 | 2016-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

-- 0.5 --

  • Added blinking text cursor
  • 1646 tokens

Cart #28131 | 2016-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

-- 0.4 --

  • Numbers & Symbols keyboard
  • (Potentially annoying) keyboard sounds
  • Weird bug fix for the PocketChip version of Pico-8
  • Token count has creeped up to 1529

Cart #28095 | 2016-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

-- 0.3 --

  • Keys now flash when pressed - would love to know opinions on which colour works best!
  • Cleaned up + fixed a backspace bug
  • Improved hitbox accuracy

Cart #28079 | 2016-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

-- 0.2 --

  • Backspace
  • Space
  • Cleaned up a bit to cut down token usage (at 1168 tokens, 4136 characters)

Cart #28041 | 2016-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

-- QWERTY Boy --

This is a keyboard for pico-8! Its still very much a work in progress, but hopefully soon I can turn it into a text adventure style game.

This is my second attempt - you can find my first here: Pico Keyboard 1.1.

There are a number of changes to QWERTY Boy, including;

-- New QWERTY layout --
Makes a lot more sense than an a,b,c,d,e.. layout. Keys have been drawn so its easy to see the hit boxes when tapping on the PocketChip screen, or clicking with a mouse. Designed so it can be easily changed to AZERTY, and other layouts.

-- Significantly less token usage --
Currently down to 1300 tokens from 5122! There is still quite a bit of fat left to cut off too, so I'm hoping that the final keyboard will be under 1000 tokens. I would have to hear your ideas about how to write the code most efficiently.

-- Removal of Up,Down,Left,Right Selection --
I felt that nobody would ever tolerate playing a text adventure through manually selecting keys, so I removed it to save a bit of space. Tapping on the screen works great on PocketChip! For playing in the browser, I plan to add support for this project: p8keyboard.js. If this works out, I will also add support to 'hide' the keyboard GUI.

Let me know what you think!

@afburgess

P#28042 2016-09-05 12:44 ( Edited 2016-09-07 12:52)

cool. I think the arrow keys selection can be useful for entering simple letters on systems without mouse support

P#28080 2016-09-06 05:51 ( Edited 2016-09-06 09:51)

@farvardin definitely! I'm planning on slimming down my previous attempt at a keyboard, which is designed for inputting high scores names, and is primarily meant to be used for the selection keys: Pico Keyboard 1.1
However, it might just be easier to put the selection back on here this version in a fairly lightweight way! :) Thank you for your comment!

P#28085 2016-09-06 08:45 ( Edited 2016-09-06 12:45)

Yep, it seems the whole world is going the way of touch screens and ... I think the whole idea stinks. :)

Back when I was a little boy I imagined a joystick different from what everyone else had. It was basically a small isolated keyboard with 4 arrows for the keys, and one key above, below, left, and right of that using 4-different colors. 8-keys in all.

Little did I know at the time that no matter how cool it looked it would be hard on the hands to make any serious use of it. :)

P#28123 2016-09-07 00:04 ( Edited 2016-09-07 04:04)

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