-- 0.5 --
- Added blinking text cursor
- 1646 tokens
-- 0.4 --
- Numbers & Symbols keyboard
- (Potentially annoying) keyboard sounds
- Weird bug fix for the PocketChip version of Pico-8
- Token count has creeped up to 1529
-- 0.3 --
- Keys now flash when pressed - would love to know opinions on which colour works best!
- Cleaned up + fixed a backspace bug
- Improved hitbox accuracy
-- 0.2 --
- Cleaned up a bit to cut down token usage (at 1168 tokens, 4136 characters)
-- QWERTY Boy --
This is a keyboard for pico-8! Its still very much a work in progress, but hopefully soon I can turn it into a text adventure style game.
This is my second attempt - you can find my first here: Pico Keyboard 1.1.
There are a number of changes to QWERTY Boy, including;
-- New QWERTY layout --
Makes a lot more sense than an a,b,c,d,e.. layout. Keys have been drawn so its easy to see the hit boxes when tapping on the PocketChip screen, or clicking with a mouse. Designed so it can be easily changed to AZERTY, and other layouts.
-- Significantly less token usage --
Currently down to 1300 tokens from 5122! There is still quite a bit of fat left to cut off too, so I'm hoping that the final keyboard will be under 1000 tokens. I would have to hear your ideas about how to write the code most efficiently.
-- Removal of Up,Down,Left,Right Selection --
I felt that nobody would ever tolerate playing a text adventure through manually selecting keys, so I removed it to save a bit of space. Tapping on the screen works great on PocketChip! For playing in the browser, I plan to add support for this project: p8keyboard.js. If this works out, I will also add support to 'hide' the keyboard GUI.
Let me know what you think!
@farvardin definitely! I'm planning on slimming down my previous attempt at a keyboard, which is designed for inputting high scores names, and is primarily meant to be used for the selection keys: Pico Keyboard 1.1
However, it might just be easier to put the selection back on here this version in a fairly lightweight way! :) Thank you for your comment!
Yep, it seems the whole world is going the way of touch screens and ... I think the whole idea stinks. :)
Back when I was a little boy I imagined a joystick different from what everyone else had. It was basically a small isolated keyboard with 4 arrows for the keys, and one key above, below, left, and right of that using 4-different colors. 8-keys in all.
Little did I know at the time that no matter how cool it looked it would be hard on the hands to make any serious use of it. :)
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