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Cart [#25888#] | Code | 2016-07-26 | License: CC4-BY-NC-SA | Embed
7

Here is a model version of Pallet Town from Pokemon Red/Blue/Yellow using a 4-color palette.

The tile-based movement engine comes from the PICOZINE #5 movement article I've written.

Currently nothing is animated, so it looks a little dead.

P#25889 2016-07-26 02:34 ( Edited 2016-07-28 18:35)

:: helado

it's kind of amusing how you can temporarily phase through buildings by holding two orthogonal directions at once

P#25890 2016-07-26 02:50 ( Edited 2016-07-26 06:50)

Ha! I hadn't spotted that. A small bug to fix in my engine, clearly.

P#25891 2016-07-26 03:01 ( Edited 2016-07-26 07:01)

Cart [#25904#] | Code | 2016-07-26 | License: CC4-BY-NC-SA | Embed

Spooky!
(And yes, I spent 2 hours re-creating lavender town.)

P#25903 2016-07-26 06:30 ( Edited 2016-07-26 10:32)

Wow, that is super spooky!

I took much longer than 2 hours pixelling all the tiles for Pallet :(

P#25905 2016-07-26 06:50 ( Edited 2016-07-26 10:50)

Haha, these are great. It's only a matter of time before we have Picomon!

P#25935 2016-07-26 17:54 ( Edited 2016-07-26 21:54)

A group of us were discussing it in the slack chat.

P#25938 2016-07-26 18:30 ( Edited 2016-07-26 22:30)
:: JaF

This is great :D

P#26031 2016-07-28 14:35 ( Edited 2016-07-28 18:35)

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