This is a first pass at trying to do something like Out of This World (or Another World depending on which side of the pond you land on).
Background is a static, shaded vector image that is rendered once at the beginning of the scene into a temporary buffer and then copied to the screen every frame.
The man is a moving vector animation that is rendered to the screen every frame.
Things aren't really structured for an actual game yet, but at least this shows that the concept could work.
Really cool - what is your toolchain to create the animations and import them into Pico8? And are they handcrafted or rotoscoped?
The best day of Electric Gryphon's life
(I could not help myself)
Oh yeah Solar? Was it? (hope you don't mind)
Chillest dude btw.
Ha ha ha! I love it. This has totally made my morning. Thanks Solar and Trasevol_dog!
I'm rotoscoping the frames from some source images found online. For each frame, I adjust the nodes of each polygon (traced over a source image)
I found a script to export polygon point lists from Inkscape and modified it slightly so that it output the coordinates in a more pico8 friendly format.
http://www.inkscapeforum.com/viewtopic.php?t=8826
http://www.dreamstime.com/stock-photos-teen-boy-walking-cycle-image33330763
I want to find a better way to do this because it is pretty time consuming to export each polygon for each frame individually. It's also somewhat buggy because sometimes the points would decide to change order on me for reasons unknown. I'm debating on taking the plunge and making a tool in pico8 to do it, based on the old drawing program.
Excellent job, smooth animations like that can give a very special mood to a game.
More playing around with animations--this time a few seconds of rotoscoped youtube film.
Next up: ability to load scenes with different animations and backgrounds
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