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here is a fun little project to make the pico jr portable system clone that can almoust fit in your pocket.

curent specs:
-arduino uno or uno compatible clone
-ssd1331 color oled display mine is only 0.95inch
-button and resistor i only needed 1 for my rainbowcurveJR game but can add more

  • optional usb batery pack

since the display is 64x96 im using the extra space for text, could posible turn that int0 a terminal output at some point
this is more or less a proof of concept and probebly needs many improvments since the game im using to test is very simplistic also curent setup wont alow more then 1 game on the device

P#18410 2016-01-23 07:44 ( Edited 2016-01-25 16:59)

did you make a port of the pico api for the arduino?

P#18412 2016-01-23 09:59 ( Edited 2016-01-23 14:59)

still working on graphics optimization but the pallet and spr are kinda in there.
(still lacking buffer so games with constant refresh look kinda wierd)
its in c/c++ though instead of lua since its just not posible on these small chips

id like to continue this and an even a bigger model if there is any intrest for it?

P#18413 2016-01-23 10:25 ( Edited 2016-01-23 15:26)

Very cool, adekto. Shame it can't run the Lua, but it achieves the spirit.

I really like the idea of these homebrew portable systems such as the gambuino: http://gamebuino.com/.

I think the Pocket C.H.I.P. could be ideal because it has a small LCD screen. qwerty keyboard and is the same speed as Raspberry Pi. http://www.nextthing.co/pages/pocketchip

Part of the fun of a portable pico-8 would be to program while sitting on a cramped flight in coach.

P#18418 2016-01-23 13:34 ( Edited 2016-01-23 18:34)

pi or chip would work but its a bit beyond me since basicly have to do a custom linux distro, since a gui takes to long to init on those. this one i turn on and im playing it near instant

there is another way to run lua on a lower end chip wich is elua
but i dont have any of the suported boards and there all a bit harder to work with then an arduino ( i got a arduino due but they at the moment havent ported it)

P#18431 2016-01-24 02:49 ( Edited 2016-01-24 07:49)

wait did i say pi was beyond me?
wel maybe not entirely, i was playing around with it today figuring out how the buffer worked and i kinda got a decent result with some example code it still needs some work but its prety fast since it isnt using any 3rd party library's

so in theory i can acces the display buffer that is going to the hdmi out also to a lcd/oled display over the gpio spi lines
but at the moment as a home console wouldent be bad ether

at the moment running on a pi2 but probebly works on all raspberry pi's

P#18465 2016-01-25 11:59 ( Edited 2016-01-25 16:59)

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