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Cart #province-2 | 2025-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
32


You are a minor provincial lord, tasked with managing a little village.
Can you deliver enough knights to prove your worth to the king?

Controls

  • arrow keys: move the cursor
  • Z: toggle tile selection
  • X: place tiles

Rules

  • Buildings only function when connected to the road network.
  • Fields don't harvest themselves; they must be next to a windmill and require workers.
  • Add at least three fields next to the windmill to sustain population regrowth.
  • Trees will grow more slowly if you cut too many of them at once.
  • If you won't be able to send the knights, you will anger the king and lose.

Author

Jaanus (Perfoon)
I'm an indie game developer, currently working on a Steam game: Blastronaut.

32


Really fun game. The visual style and colour composition is very charming, and I like how the map "fades out" when opening the menu.


Really like this style and the menu system.

My villagers seem to keep dying. What is causing that?


1

Houses need to be connected to the edge of the map with roads, otherwise they will not produce any.
But otherwise, dying is a natural process. They are constantly consumed to either become farmers or join the knights' retinue.
Just make sure your windmills have enough adjacent fields to sustain the population regrowth.


Great game! Tutorial was great for learning the basics and how to play, and the resource management was great. I loved the visuals and I thought that the difficulty curve was perfect, nightmare mode took me about 3 tries to complete, mostly because I didn't really plan out my buildings that much. The trees run out quite fast for a mode like nightmare mode, which made me have to start allocating money for planting trees and having them spread. Here's my winning run for nightmare mode, it was actually quite close to losing until I started making more farms.


great game ! I must had died like 10 times on nightmare mode haha.
I looked at waterwool's build and I realized I was building too many houses, I needed more farms and markets.
Once I started tipping the scale it was inevitable I would win, then I started to relax and build more houses.

Perfoon I hope you expand upon the concept and make a commercial game out of this (-=
I see a future of it.


Yeah I tend to focus on farms first and then make more houses if needed. I usually only need a maximum of three forts and 4 or 5 markets, but that all depends on the wheat output, which depends on the amount of people... thankfully if you make room for future things such as more houses or markets, it's very easy to be flexible. On my winning nightmare run I was actually getting a surplus of gold and made a third fort right before it ended.
I definitely agree, this game has a lot of potential.


Also, I'd love to see if anyone can top this. (I used easy mode)


A nice village builder! I was looking for a game for another episode of my Pico-8 adventures series it's a very good fit for sure.

It would be cool to have larger maps with a bit more interesting terrain with rivers, hills and ravines and stuff like that, so you would have either to plan your village around them or build bridges for example.


Adding the rivers is a good idea!
Made a little update with rivers and other minor fixes.

Since they also reduce the number of starting trees, I increased the starting time on Hard and Nightmare difficulties a little as well. Let me know if it is too easy now.


this is my first time playing, and the difficulty seems great! nightmare is quite difficult but I got there after a few attempts


Really enjoying this. Beautifully executed and the lower levels are not too stressful



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