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Starting to explore the empty house...
This is the beginning of a portal-based 2.5D rendering engine. I think next up will be adding polygonal props and/or per room floors.
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This really sparks the imagination! This sure looks like a great ghost hunting base-or the PSx LSD dream simulator.
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hey - you are back!
Looks very good though the paper-thin walls are a bit jarring!
is the engine limited to square rooms?
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Ha yeah! Hi Fred! Happy Turkey Day if you are in the US.
Back to my old tricks. Rooms don’t have to be square—just convex without coplaner portals. I think this approach is similar to the build engine.
One upshot is that I may be able to generate levels on the fly which could squash more content into a cart. I guess I could have moving walls or endless hallways too if I can wrap my head around it.
But maybe step one is a level editor because I’m doing this on graph paper now 😀.
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ah - so doorway could be actually a sector of their own.
fyi - doom udmf format is easy to read and you could tap on a plethora of editors + all supports custom objects (eg easy to put your own entities).
Just realizing that you need to create portals - something that no doom editor will bother with :/
(and i am french - so fried turkeys are flying past me 🤣)
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This looks so cool. It would make for a.really great Backrooms game or walking simulator. In fact I wonder if the epic MyHouse.wad could be recreated in Pico?
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