so im gonna look at making some music today with pico for something. but the one problem so far is that it is hard actually hearing what you are doing.
so a suggestion would be that you could hear what notes are being keyed in when you are doing it. plus to have a switch to turn on or off.
also, tempo control. that would be awesome ;)
can the player accept midi signals in? ill have a test. but if it cant, i would highly suggest having something like that. would be cool for us music folk to use a midi keyboard ;)
(And that's just for using the pattern editor stuff in a static way. If you really need to get funky with tempo stuff in a serious way, you can in principle use poke() to alter tempo values on the fly at runtime, though I haven't bothered yet and have no idea what sort of wrinkles arise when you do so.)
Midi control? Like support for devices or sending control change style signals from the program? I like it either way.
On that note, I'm looking for a clean way to transition between parts of a song in code (i.e. triggered by game events.) I'll have to dig around and see what I need to poke to turn on/off the Cxx style loop points.
@zep so... while you're digging in the tracker code, any chance we can get home/end pgup/pgdown and maybe 4/4 style highlights? I don't like to encourage 4/4 or any particular time signature (and nearly didn't bring this up) but when scrolled part way down the pattern it's impossible to tell exactly where you are from visual cues. I edit every pattern in the sfx editor's tracker view because of it.
if you mean deleting the note and replacing it with an empty row, you can do that by setting volume column to zero
but yes having the delete key accomplish the same no matter what column you input it in would be useful
and also the insert key to push down all notes in a track
though if that one is implemented it would also be useful to make backspace pull back the notes so you have a way to reverse it
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