I'd like to have easy way to play specific frequency with specific waveform and volume on specific channel. Now I know you can achieve similar result by playing sfx in a loop and just poking values, but this would be easier and could lead to some interesting things (like e.g. digitized voice in pico-8 game via dumping wav file to single frequencies, changing bitrate so it will have lower size, then using Zep's compression algorithm over it).



Oh, hi, Terry. Any luck of that Pico-8 port of VVVVVV you're supposed to be making?
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