In Release 1.7 I have immortalized winners from my recent caravan competition :) They will forever be in this game now!
Also I have fixed options movement in Level 20 and later, there was a bug causing options beyond 20 to be stuck to the middle of the screen ( they now move as they should along with the other dozens of options in virtual insanity... the way it should be )
I believe this will be the last update unless another bug is found. Thank you to SquidLight yet again for his guidance on tokenizing my code so I could fit in the caravan winners.
Time to take a short break from devving!
~May your crossguns generate enough EX to cancel your daily evils~
This is my take on an "endless" infinite game using crossgunr as a basis... and learning more about design and coding in the process... hit the token limit about a thousand times... thanks to lazy devs discord warriors for helping me through, you know who you are!
Final Caravan scores:
"This game is way too hard!" I said, continuing to try again for the umpteenth time.
It seems so simple but it's actually just complex enough. There's a lot to master!
I got a little overwhelmed by all the bullets and stuff at first, but I got used to it. It's a style! I like it! Though I do miss the "oh no!".
Thanks so much for sharing. I wanna get to the big boss like it shows on Itch, but I'm not that good... maybe I'll have to try later.
I love this game, bit some things are broken. When you die, you can't go back to main menu, practice bossrush is just normal practice with boss music, and all scores are bpssrush scores. But other than that, AMAZING game! it's a juicier, harder, WAY more polished version of DX. Also: i would like if the background has a different color per stage. GOOOOOOLDDDD star!
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