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Cart #demonsmashv2-0 | 2023-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
34

Controls

❎ to smash
⬅️➡️⬆️⬇️ to move

Set-up

An ancient evil threatens the island nation of Japan. The League of Ninjas has pin-pointed the orgin. A small set of Southern islands, but how do you seal a great evil from crawling out beneath the earth? YOU NAIL THE EARTH DOWN!!!

Smash all of the stakes down through four rounds to seal the evil away, and achieve victory over said evil. BUT, be careful. Demons will try to prevent you from getting to this most holy goal.

Behind The Scenes

Right after finishing my last game for the AGBIC jam, I started planning my next game: Project Enji. A survivor where you use a hammer instead of projectiles. On November 15th I started actual work. Now after a month I have something tangible. As for the future, I plan to spend January leveling up my game dev skills. But, I guess you'll have to wait until the 31st to see that.

Credits

Design/Art/Code/Sound: Marina Makes (@MarinaMakes)
Music: Notehead (@noteheadmusic)
Manual: Celesmeh (@Celesnneh)

P#122643 2022-12-19 22:13 ( Edited 2023-04-21 09:03)

1

Yessssss, this is very satisfying to play! I'm actively looking forward to getting this onto my Gameforce after work to give it a better go without the tiny arrow keys on my laptop.

P#122716 2022-12-19 22:24
1

A smashing good time, @marinamakes !

While I can only get about 30 of those lamps before the monsters get me, it sure is interesting and challenging.

Reminds me a of bit of "Hammerin' Hero" except instead of side-view this is topview with more thinking involved. Great stuff ! Gold star.

P#122718 2022-12-19 23:25
1

lol, I love it! 🔨😄 Thx for sharing!

P#122720 2022-12-20 00:25
1

nice, i love it

P#122747 2022-12-20 09:47
1

Easy to pickup and fun to play! I like how the coin indicators transform to the actual coins once there in view. Also nice work with the restricted palette.

P#122755 2022-12-20 17:11
1

Demon Smash is interesting!

P#123378 2022-12-31 20:12
1

neat!

minor gameplay critic: left/right moves are "over powered" compared to up/down - the hit blast should be shifted for all directions.

P#126605 2023-03-05 08:47

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