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As the title states, as far as I can tell exported carts (via export cart.bin, HTML works fine) don't have 0.2.2b's "force-pause-menu" on hold feature implemented in any form.

This is preventing me from building an exported Terra, which has the saving functionality as an option in the pause menu, accessed by holding pause while the normal pause key press is used to open the inventory. And I can't work around it easily, because the pause key is only returned the first time it is pressed. (As you probably know, Terra doesn't exactly have much space to spare)

I feel like it should be there. Especially considering this can prevent controllers from exiting the game.
If it's intentional for tools, could it be added as an export flag? So say export cart.bin -s for a "safe" export with the forced pause enabled. Or the opposite, so it uses the same default behaviour as everything else and then an "unsafe" flag would disable it.

P#117137 2022-09-10 11:19

Hey, have you checked my latest blog?
I've always dreamt of making a demake...
https://www.lexaloffle.com/bbs/?tid=50608

P#122245 2022-12-11 19:23
3

please don’t derail other topics!

P#122250 2022-12-11 19:49
1

Hi @cubee -- this is fixed for 0.2.5d

P#122277 2022-12-12 09:16

@zep

Thanks!
Just one more issue: it doesn't seem to work with the escape key. P/ENTER are fine.

P#122679 2022-12-19 03:25

P and Enter are mapped to the Pause key, Escape isn’t (it’s more a devkit tool)

P#122684 2022-12-19 04:29

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