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@CrownDeluxe
Hmm, yeah there's something weird going on with platforms... must have broken them with blockswap or something.
The Silver Brick issue is what I get for forgetting to make sure it's a block.
Spawn-proofing may be possible, but I wouldn't count on it.
Tentacle Spike is just a melee weapon. Kind of strong, medium speed.

P#117445 2022-09-14 22:03

So, do we have to wait for an update for fixes?

P#117451 2022-09-15 02:11
1

cubee, you are quite impressive, fitting so much into one pico-8 cart!

P#117454 2022-09-15 02:37
1

@CrownDeluxe
Yeah


@Sup3rAw3som3Gam3r
Thanks!

P#117460 2022-09-15 05:56
2

@CrownDeluxe


1.4.2b: A couple of bugfixes and a use for campfires

Changes:

  • Silver Brick is now actually a block. (oops)
  • Fixed platform placement being broken. I was checking the target tile before offsetting it instead of after.
  • Reverted a token optimisation that accidentally removed mouse-based block placement. It appears this also fixed diagonal mining without the mouse.
  • Mobs can no longer spawn within a 17x15 tile rectangle centred on a campfire. Due to this, campfires are now a bit more expensive to craft, requiring 3 torches instead of 1.

Stat counts: 8190/8192 tokens, 41420/65535 chars, 100% compressed size

P#117461 2022-09-15 07:01 ( Edited 2022-09-15 07:07)
1

Yoooo Thanks!

P#117467 2022-09-15 14:03
1

It's incredible to see the updates continuing, I especially like the new campfire mechanics as it allows for spawn-proofing boss arenas.
One thing I noticed that I think is a bug is enemies sometimes spawning in the wrong areas. Particularly underground enemies like black slimes, skeletons, cave bats, and blue versions of the beetles would rarely spawn on the surface. However, this only started happening after I went underground for the first time.
In terms of weapon balance, while it is really cool to see a lot of weapon diversity, I think that there are a couple that could use adjustments. By the time you get the Night's Edge and Terra Blade, normal swords become much less useful. I don't know if it's possible, but maybe those two could get a 10-20% size increase? Terra Blade could also use a projectile, but I doubt that there's room in the sprite sheet to add one.
Another suggestion is to decrease the damage of the Wand of Sparking and Flamethrower, but make their projectiles pierce. There isn't really a dedicated crowd control weapon, and this would give these two more dedicated niches outside of just being another ranged weapon with a different ammo type.
Anyways, you did a really good job in making a unique take on the Terraria experience, keep up the good work!

P#117628 2022-09-18 20:53
1

@OblivionAXiS

Thank you!
I do know about the wrong mob spawning, I've been thinking it's because of clay blocks or ores. Maybe wood blocks. (Edit: yes that was the cause)
I did implement a way to scale weapons, but scrapped it to gain tokens for bugfixes.
I could potentially add a Terra Blade projectile if I had the tokens to.
Making the flame weapons pierce... that may be possible? I do like that idea. (Edit: it's very possible)

P#117641 2022-09-19 00:02 ( Edited 2022-09-19 00:30)

@cubee please use my sprite for the terra beam that i posted a while ago

P#118074 2022-09-27 20:50 ( Edited 2022-09-27 20:51)
1

@CobaltNaginata

That sprite is a little too big unfortunately.

In addition: Terra Blade's rework in 1.4.4...


Terra Blade (Rework)

  • Instead of a projectile sword beam fired on a cooldown, Terra Blade now fires a medium-long range, rapidly moving slash of green energy with every swing

I'll probably add the old-style projectile though, for nostalgia. (with a smaller sprite of course)

P#118111 2022-09-28 15:01

@cubee Oh, ok... could you atleast base the smaller one off of mine? Plus, i still wonder if there would one day be a quote on quote: "sandbox mode" practically being the normal terra with no differences except nothing deals damage to you and everything is free to craft. just creative mode with extra steps basically :|

P#118115 2022-09-28 16:20

da z e n i f. aka zenith demake
The black outline isnt necessary, its only there so its easy to see with its bright colors

P#118130 2022-09-28 20:32 ( Edited 2022-09-28 20:33)

@cubee

Cubee, These are Angel Wings and Demon wings. I made these, and i have an idea on how they would work if you were to add them into terra.

Angel Wings and Demon Wings appear on the players back, with it looking like this.

(angel)

(demon)

And they would be crafted on a Cursed Forge with these ingredients:

Angel: 10 Lenses, 1 Soul of Flight
Demon: 10 Rotten Chunks, 1 Soul of Flight

A Soul of flight can be dropped from Demon eyes, Eater of souls, Cave Bats, Jungle Bats, And practically every airborne enemy in Terra; with a 1 in 50 chance, as long as there is a Cursed Forge anywhere in the world.

They work like this: They allow your player to fly for 6 seconds (you fly via holding down your jump key, the wings flap) if they are in your inventory. If you have both wings in your inventory, the one that is higher up in your hotbar will show: but both will give benefits.

Cubee, i really hope these get added to Terra, we have NO JUMP MOBILITY! ONLY HERMES BOOTS!

P#118170 2022-09-29 19:28 ( Edited 2022-09-29 19:30)

@CobaltNaginata I think there are no tokens left (and maybe sprites), but more items would always be cool, as well as more enemies and bosses

P#118177 2022-09-29 19:41

@Sup3rAw3som3Gam3r k

P#118180 2022-09-29 20:11

psst @cubee

heheheha

idc if its not added its just cool notice me cubee

P#118209 2022-09-30 13:15 ( Edited 2022-09-30 13:45)
1

Beyond not using the palette if you take a look in the cart you'll see there's no room left. In fact I've never seen a BBS cart with 100% compressed bytes. Quite the feat gg cubee

P#118210 2022-09-30 13:33

@cubee program too large 8193/8192 tokens ;-;

P#119093 2022-10-14 11:44

I think light system doesn't work like it should. Light level does not seem to change through day and night cycle.

P#119222 2022-10-17 18:28

@PicoGamer777

Oh, interesting. I'll have to look into that.

P#119277 2022-10-19 00:45

a problem im having is going to the files to place a character i dont know how to get in to the files

P#119478 2022-10-23 15:43

I'm glad I get to play at least something like terria. because when I try to play it on my Xbox 360 it freaks out.

P#121066 2022-11-20 14:56

it would be cool if when picotron comes out, terra 2 gets made

P#121072 2022-11-20 16:16

How do you find a game save?

P#122156 2022-12-10 13:46 ( Edited 2022-12-10 15:26)

I am looking forward to the content of the next version

P#122316 2022-12-13 17:05
1

1.4.3 (The NEW final final update!): Weapon updates, armour, and performance improvements, oh my!

Potential breaking change: Please let me know if you find any weird mob behaviour or crashes, as I've made significant changes to how that code works.


@OblivionAXiS suggestions:

  • Wand of Sparking and Flamethrower's flame projectiles now have piercing, and as such their damage has been lowered.
    • Their projectiles are no longer affected by gravity.
  • Gave the Terra Blade its (pre Terraria 1.4.4) projectile.
  • Fixed underground mobs spawning on certain surface tiles for the rest of the session after going underground.
  • Weapons now have a scale modifier.
    • Due to this, many weapons have been made larger.

@PicoGamer777 report:

  • Fixed the day-night cycle palette fade so it actually happens again.

Other Main Changes:

  • Added a defence system for the player, with three different armour items to craft throughout a playthrough.
    • These function from the inventory, the same way Hermes Boots do. Only the strongest armour piece counts toward defence.
    • Some enemy and boss stats have been increased as a result.
    • The later pieces may be a little overpowered, we'll have to see.
  • A few graphical updates.
    • Black has been replaced with its corresponding secret palette colour on the lightest two palettes.
    • Some mobs and items have had minor changes.
    • Most walls and a couple of blocks have been changed.
  • The crafting screen now displays the items required for the selected recipe.
  • When the inventory is closed, unselected hotbar slots will progress off-screen to reduce screen clutter.
  • Fixed EoC and Ocram's phase 2 transition animations.
  • Eaters of Souls are now larger to better match their scale in Terraria.

Stat counts: 8173/8192 tokens, 41069/65535 chars, 99.76% compressed size
I still have no clue why it's still possible to fit more in, but whatever.

Edit: stealth re-release to fix some very broken things I missed when testing initially

P#122681 2022-12-19 03:49 ( Edited 2022-12-19 05:43)

1.4.3 has a new boss? if so, then why is there no info for it, not even it's name? is it a secret?

P#122689 2022-12-19 06:38

where did the idea there was a new boss come from? I don't see anything about it

P#122691 2022-12-19 07:45

1.4.3 has no new boss, BUT I was originally going to add the Twins (They do exist somewhat in a different copy of the game file) but I scrapped them to focus more on polishing the existing gameplay.

I accidentally left that version's update title in the changelog, I'll go fix that to avoid further confusion.

P#122694 2022-12-19 12:38 ( Edited 2022-12-19 12:40)
1

you are really good with pico 8, this is super impressive

P#122711 2022-12-19 19:17
1

the terra blade is kinda funny

P#122715 2022-12-19 20:58

Is there any way to disable music without turning off sound effects? It's kinda too short and repetitive, so it gets old really fast.

P#122771 2022-12-20 21:37 ( Edited 2022-12-20 21:38)
1

Newest version looks very nice! New blocks and retextured! Love the remake and hope to see more content soon.

P#122810 2022-12-21 19:16
1

Haven't been here for a minute, the new update is crazy! Cool to see what this has turned into :).

@CobaltNaginata If you have the Pico-8 program, you can mod the cart to add in your sprites and stuff, since cubee isn't putting them in the main game.

P#122815 2022-12-21 22:16

@lastofavari

No there's not, unfortunately. I find it a bit repetitive too.
Hmmm

P#123120 2022-12-27 09:41

more character + sprite space would be cool, even if there were no more tokens available

P#123264 2022-12-30 00:32

@CobaltNaginata when picotron comes out, we could port terra to it

P#123835 2023-01-06 17:00

@CobaltNaginata

Psst! I can help with that, if cubee approves, i can make an overhaul of terra, with a few of your ideas!

P#124861 2023-01-25 23:43
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