I found a better solution for the bullet issue thanks to an fellow anonymous gamedev. Turns out I did not need to use "poke" at all. So, yeah. Also, I hope to make this is the final update. Let me know how it goes though. For now, I need a break.
Realized how too easy this game is, so I changed these:
Score system from by 10 to by 1
This makes sure that the score doesn't overflow into the negative.
- How bullets behave:
Bullets now won't appear as much. Also, bullets will now disappear after you hit enemy.
[UPDATE] Fixed bullet hitbox.
My first Pico-8 game that actually is cool. <3
An endless shmup where you shoot down enemies in the night sky and score points. How high can you go?
Controls are listed in game, but just in case...
- arrow keys = move your ship
- z = confirm
- x = shoot
Enjoy and have fun.
[EDIT] Nevermind, see [UPDATE#3] above.
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