ScorchWare [Lexaloffle Blog Feed] Nightly Air Patrol <p> <table><tr><td> <a href="/bbs/?pid=117654#p"> <img src="/bbs/thumbs/pico8_nap-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=117654#p"> nap</a><br><br> by <a href="/bbs/?uid=40089"> ScorchWare</a> <br><br><br> <a href="/bbs/?pid=117654#p"> [Click to Play]</a> </td></tr></table> </p> <p>[UPDATE#3]<br /> I found a better solution for the bullet issue thanks to an fellow anonymous gamedev. Turns out I did not need to use &quot;poke&quot; at all. So, yeah. Also, I hope to make this is the final update. Let me know how it goes though. For now, I need a break.</p> <p>[UPDATE#2]<br /> Realized how too easy this game is, so I changed these:</p> <ul> <li> <p>Score system from by 10 to by 1<br /> This makes sure that the score doesn't overflow into the negative.</p> </li> <li>How bullets behave:<br /> Bullets now won't appear as much. Also, bullets will now disappear after you hit enemy.</li> </ul> <p>Happy shooting.</p> <p>[UPDATE] Fixed bullet hitbox.</p> <p>My first Pico-8 game that actually is cool. &lt;3<br /> An endless shmup where you shoot down enemies in the night sky and score points. How high can you go?</p> <p>Controls are listed in game, but just in case...</p> <ul> <li>arrow keys = move your ship</li> <li>z = confirm</li> <li>x = shoot</li> </ul> <p>Enjoy and have fun.</p> <p>Thanks to <a href=""> @Krystman</a> and <a href=""> @ztiromoritz</a> for their shmup tutorials.<br /> Special thanks to the Lazy Dev Academy and Pico-8 Discord servers for helping me make this possible. &lt;3 &lt;3</p> <p>[EDIT] Nevermind, see [UPDATE#3] above.</p> Mon, 19 Sep 2022 17:02:52 UTC it's been awhile... <p>Hey guys.</p> <p>Yeah, I'm actually back again after 2 years or less...and I've been busy. Like super busy. I've had several projects, most of which aren't even related to Pico-8, but nevertheless hard work. Also, IRL has been a rollercoaster too, but I have little time to explain everything.</p> <p>Anyway, I do have a Pico-8 shmup game in the work. I can't really post it here yet until I'm actually satisfied with it. I can give one thing though: I think I finally got the problem-solving part of programming down somewhat.</p> <p>In case if you haven't noticed by the change of profile settings, I have an account now. It's cheez26. Check it out sometime. I even released a non-Pico8 project on there. Also, I've pretty much abandoned Twitter at this point, so don't bother with that tbh.</p> <p>To put it simply, keep an eye out for a new Pico-8 game on here and maybe<br /> If you've been following me here, good job. You're more patient than me. Thanks for that.</p> <p>Anyway, see y'all later.</p> <p>Sincerely,<br /> Cheez26<br /> a.k.a. ScorchWare</p> <p>P.S.: Someday, I'll have to change my profile name on here too. I'm definitely changing my pic later though. ;)</p> Sun, 18 Sep 2022 06:58:05 UTC APAd: Another Prototype Adventure <p>Originally started as my first major Pico-8 project, I decided to just call this finished. I couldn't figure out what else to do with it. It was originally gonna be called &quot;cheez adventure&quot;, but due to the prototype nature of this game, I couldn't bring myself to call it that.</p> <p>With all that said, I want to thank @MBofflin for the very excellent Pico-8 topdown adventure game tutorial, and I also want to thank the Pico-8 for trying to help me expand this. I'll figure something out in the near future for my next game.</p> <p>Here's the cart btw:<br /> <table><tr><td> <a href="/bbs/?pid=99680#p"> <img src="/bbs/thumbs/pico8_apad13-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=99680#p"> apad13</a><br><br> by <a href="/bbs/?uid=40089"> ScorchWare</a> <br><br><br> <a href="/bbs/?pid=99680#p"> [Click to Play]</a> </td></tr></table> </p> Sat, 06 Nov 2021 11:50:55 UTC Raspup test <p>So, I decided to finally get Puppy Linux for my Raspberry Pi...and tested Pico-8 on it.<br /> Conclusion: the dyn executable works, but not the main one. Not really sure why though since Raspup is based around Raspbian/RaspPiOS packages and stuff.</p> <p>Still works though. Still works.</p> <p>Tested with Raspup 8.2.1 btw. Forgot to mention that.</p> Tue, 10 Nov 2020 00:25:40 UTC Cave Diver Prototype <p> <table><tr><td> <a href="/bbs/?pid=83312#p"> <img src="/bbs/thumbs/pico8_sw_cave_diver_proto-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=83312#p"> Cave Diver Prototype</a><br><br> by <a href="/bbs/?uid=40089"> ScorchWare</a> <br><br><br> <a href="/bbs/?pid=83312#p"> [Click to Play]</a> </td></tr></table> So, I'm currently learning how to make games with Pico-8. Yeah.</p> <p>I used the Cave Diver tutorial in a zine made by <a href=""> @MBoffin</a><br /> You can find the zine here: <a href=""></a></p> <p>With all that said, I might return to this eventually, but who knows at this point.<br /> However, I would appreciate some feedback and I might consider them for future games.</p> <p>Thanks and I hope you enjoy this Flappy Bird derivative. Hehe.</p> Sat, 24 Oct 2020 21:00:47 UTC Compatibility issues with PICOPi <p>Hi. To make a long story short, I've been trying to get PICOPi to work on my Pi 3.<br /> Yes, I did get the right version of PICOPi, but Pico-8 wouldn't boot up for some reason.</p> <p>This was happening with the 0.2.0d version, but I wonder if it's already fixed by now.</p> <p>For those not in the know, PICOPi is a buildroot-based image. The website disappeared recently, but apparently you can access it through the Wayback Machine or something.</p> Wed, 06 May 2020 16:30:50 UTC Hello... <p>Hi, my name is Chase, but you can call me Cheez...or even Scorch for that matter.</p> <p>I am a musician who hopes to learn how to develop for the Pico-8. I've been making music since 2014, but didn't really take off until 2016. It's been great.</p> <p>I also suffer from anxiety and I tend to get nervous and stuff. So, yeah.</p> <p>I hope to have fun with you all though.</p> <p>Sincerely,<br /> Cheez</p> Sat, 21 Sep 2019 00:16:10 UTC