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Noticed healing bullets don't stop at the maximum amount of hearts, is this a bug? (even if it isn't, it'd be neat if it /did/)

P#11540 2015-07-09 20:23 ( Edited 2015-07-18 21:50)

Very cool idea. I made something to try it out

healing bullet cartridge
it doesn't heal in my case over whatever max hart player has.

P#11543 2015-07-09 21:44 ( Edited 2015-07-10 01:59)

Wow that is interesting. I've never actually played around with healing bullets.

@digitalmonkey I wanted to let you know that I played with your cartridge, and It still went over the maximum, your character that heals shoots out too many bullets, making a chance that another bullet will heal me, and still going over the maximum health
My suggestion: slow down his fire rate.

P#11544 2015-07-10 01:41 ( Edited 2015-07-10 05:41)

Oh, I've got it. It only goes over if the bullets collide with the entity too rapidly. Still might be worth looking into regarding fixing this.
this was moreso a question then a suggestion, though...

P#11557 2015-07-10 12:28 ( Edited 2015-07-10 16:29)

@Jauq ha ha you are wright... ui doesn't add new harts though... I see...

P#11563 2015-07-10 21:10 ( Edited 2015-07-11 01:10)

O.O I don't mean to offend you!
I just wanted to tell you what I noticed.

P#11570 2015-07-12 01:16 ( Edited 2015-07-12 05:16)

@Jauq I was not offended :)
Thank you for your feedback

P#11573 2015-07-12 11:56 ( Edited 2015-07-12 15:56)

Thanks for the report -- fixed for 0.3.3

There isn't currently a way to control recovery time (how long the player is invincible after being hit) -- that might need to just be a separate property.

P#11688 2015-07-18 17:50 ( Edited 2015-07-18 21:50)

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