Log In  

Cart #golden_gorge-2 | 2022-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

What is Golden Gorge?

Golden Gorge is a 2d pixel art platformer made in PICO-8 including: unique bosses, characters, mini-maps and enemies.


Arrow Keys = Move
X/V = Pickaxe
Z/C = Jump

What's the Aim?

The aim is to get back to the ship harbour before it leaves meeting friends and foes along the way.

What can I do when I'm Done?

You can check out the Discord Server and YouTube Channel of course!



P#114891 2022-07-27 09:28 ( Edited 2022-08-16 17:21)


is the game finished?

i think I got locked in a place with the forge and a swtiched off exit point.

P#114896 2022-07-27 12:39

The game isn't finished, no. I just made it so others could play and early version. How exactly did you get stuck?

P#115107 2022-08-01 13:30

Ooh, gorgeous. Or... Gorge-ous.

I understand that it isn't finished yet, so I'm really forward to seeing some more game feel/interaction feedback in the future. Took me a hot minute to realize that I was indeed mining rocks whenever I swung!

P#115699 2022-08-13 10:14

Knitted: looks like I am soft locked at Tala Town screen.
I land there right after start.
Cannot do anything with the 2 houses and cannot get out of screen :/

P#115723 2022-08-13 21:12 ( Edited 2022-08-13 21:13)

if you’re looking for some notes:

  • good atmosphere

  • nice use of custom menu items! I do it too for debug options

  • I think you meant for dark blue in your character sprite to be transparent: palt(1,true) before spr(...)

  • during dialogue, jumps still happen

  • I exited the house but dialogue continued

(edited — fixed now!)

  • bbs has a work in progress category (you can edit thread to move there then move back to cartridges when finished)

  • your post markup is incorrect (everything is a heading instead of normal paragraphs)

hope this helps!

P#115764 2022-08-14 21:34 ( Edited 2022-08-28 21:43)


  • nice cover art.
  • music is good
  • the exploration is good. I liked the metroidvania-like map and the little descriptions for each room.
  • the boss fights are interesting
  • I like the dialogs. They give the characters a bit of personality


  • it just seems really easy to die to mobs. The pick only has a small attack damage/range and all mobs take multiple hits to kill.
  • dying doesn't have much consequence other than moving you back a few rooms, and where you get sent back seems arbitrary.
  • digging ores is a little slow & tedious. I also didn't know they took multiple hits or what the + meant, so I thought they weren't diggable at first. Ores also spawn in weird places like in lava or the inside of houses.


  • talking to an npc doesn't freeze you or mobs.
  • The crustacean boss was still spinning when I died and immediately re-entered.


  • give npcs an alternate shorter dialog after you talk to them
  • speed up digging ores and give a little more visual effect to show your digging.
  • make buttons/switches easier to see
  • give flying mobs 1 health
  • make the PC bounce a little higher on crabs
  • give the crustacean boss less health; enough to go like 3 rounds of hitting/jumping.
  • make savepoint objects to respawn to.
  • Bridge the bee boss's room so you don't immediately die when entering, then remove the bridges and make the boss appear when the PC reaches the center.
P#129452 2023-05-06 20:57 ( Edited 2023-05-06 21:01)

the final boss is awful to beat, it took me an hour of trying, but i did it.

P#137159 2023-11-09 14:27

[Please log in to post a comment]

Follow Lexaloffle:          
Generated 2024-02-27 05:43:13 | 0.015s | Q:27