While neutral, jump dash, wall jump, fall through the spikes. Do some wall jumps, and stall where the balloon is until you have a dash and it has respawned. Dash up in the ballon to elevate with another dash ready and while holding left to place yourself correctly, and dash up as close as possible to the block while managing your height to end up just at the same height as the top of the block. Hold right when next to the block, get your dash back, and jump immediately left. Dash up to walljump one last time.
Walk right a bit, then dash up-right to bonk the wall (this is important as it changes the parity of your x coordinates) and fly over the spikes. Drop down, dash up on the frame you get the balloon, and wall jump off the spikes right to land back in the hole. You should be green. Jump out of the wall and wall jump off the spikes, then dash twice up-left to reach the left part, where you can stall by just pressing jump. Land on the ice, drop down a step, and hug the left wall. Run right, and dash frame perfectly up-right. Jump dash right very quickly, if you get back where you were, you can try again with a little later dash. If you get out, press jump twice without moving after the balloon to get you back to safety. You should be green again. Hold up right for the rest of the screen, press the jump key above the second spike, this should make you wall jump off a spike-covered corner, and now dash up-right to go towards the spikes, and dash straight up being as close as possible to the final spikes in order to go trough them.
Die if needed, and buffer an up-right dash (start holding the dash key while respawning). You only have about half a second in the spike to prepare, but hug the right wall, then hold left, jump a frame later and continue going left until you are two frames away from dying to the spikes. Now, dash up-right and jump as soon as you land in the upper spikes to then start wall sliding on the right. This whole movement can be successful differently and even with an upwards dash, but this combination works. Wait a tiny bit on the right wall, and hold left to wall slide down. At the bottom, wall jump, dash up-right and spam jump as fast as you can while holding right until you wall jump off the right spikes where you can hold left to land safely. Jump left and aim for the left part of the ceiling to bonk your head on, placing you just above the spring. Bonk too much right and you will inconsistently land on the side of spring, jump too late and you will die to the spikes. Dash up 2 or 3 frames (I think) after bouncing, and hold left to get in the springs. Dash down-left between 3 and 4 times in a row while waiting each time until you don’t move anymore, and you should be in the first or second spring from the left, if not, dash one more time. Your next down-left dash will push you out, so prepare to dash straight down to stop your momentum whenever you see yourself sliding on the ground. Jump up, and stay more than one tile away from the spike. Run right, and jump-dash-right when you are in between the first and second tiles (half a block away from the spike). Jump-dash-right once again as soon as you land. Then, do some walljumps until the end, and dash up-right to wall jump off of the spiked corner.
Hope this helps, ask if needed !
kinda tricky, you have to cornerboost on that last bit of ceiling
you might need to have parity for the spike? i'm not sure, it's been a while since i made this cart
this is the hardest level i think, the next ones are slightly easier
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