Work in progress to begin my semester
So I'm learning all this stuff about programing right. And I find it really boring to do yet another variation on foobar. So I said, I want to make games.
So I did. I present to you...
UNTITLED SHIP GAME!!!!
*waaa waaa
So I've been coming back to this project, after my midterms, and added some new features to make the game more... gamey.
I want to try my hand in making some animated enemies, that shoot their own bullets etc.
After that, add a level system, and maybe a win condition.
Changelog: Update 1 (030822): Added bullets, collisions, and asteroids to dodge and destroy. Update 2 (300522): Added game over screen, sfx, changed some values for gameplay. Update 3 (010622): -Added simple UI. -Added feedback animation and sound for getting hit. -Disabled collisions for a few seconds after getting hit. |
The ship and background stars look cool. The turning sprite looks good. The movement is smooth. SFX aren't quite at "sick" level yet, though ;)
Good luck on your gamedev journey. My advice: wait longer, preferably until it's at least almost complete, to post another update. When you show your work off early, it lowers your drive to complete.
I don't know if that's necessarily true there's a lot of factors
(If I hadn't had any interest in my 2+ year long game I think I would've given up a long time ago.
really depends on the person.)
like the ship sprite, looks nice
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