

can the worldviewer be make into _init, _update and _draw please? (I want to make the tedit)


@Sup3rAw3som3Gam3r
I've added the saving option for you, and fixed a tree bug that I found. (along with some other small edits) You can see what I changed on what lines in the changes section.
What was the shadow orb bug you found? (and how to make it happen) And did I fix the tree bug you found or was it something else?
= suggestions =
- make the dropdown open when the bar at the top is clicked; remove the button
- close dropdown when a block is selected?
- reason: clicking the close button places the tile as well. also, less clicking :)
= changes =


Could you open your save file in a text editor and post the last few letters/numbers/symbols here? (or paste the entire thing in a [hidden]
tag)
Or provide steps to reproduce that if you don't have a save file (if you can)


v1.3.4: Gotta go fast to fix those bugs!
Main Changes:
- Added Hermes Boots! They function from the inventory and increase your max speed! Craft them with 10 Leafy Seeds and 2 Demonite Bars at an anvil.
- Added a table, a decorative tile for building.
- Fixed a bug where summoning any boss would reset the player's sprites to Terra Guy until reloading the save. (found by Svings)
- The game will no longer crash when you trash your entire inventory. (found by Fractals)
- The background walls in the Corruption are now actually dirt walls, instead of the Worldgen Corruption walls.
Stat counts: 8191 tokens, 42671/65535 chars, 99.99% (eek!) compressed size

Let me know if you find any bugs!
edit: just thought of this, any dirt walls in the corruption in save files from earlier versions will be turned into tables... oh well


The endless musket pouch requires normal bullets specifically, same as the quiver requiring normal arrows.
I'll look into those random tiles and see if I can find them.
On page 2 there was a recipe browser cartridge made by jo560hs, I might make an updated version of that with the new recipes.


Yep, same as farawaxy, when (I assume) plantera tries to go to second phase, the game hits a runtime error.


how do you save my smooth brain cant process how to do it with the show thing


@farawaxy @ShotWhoWasNot @hibs
Plantera fixed!
v1.3.4b: Some bug fixes.
Changes:
- Fixed Plantera's second phase crashing the game. For some reason I had removed the variable the tentacles used to find their Plantera (8192 tokens)
- Fixed the ebonstone and ebonstone wall recipes using tables and corruption dirt repectively. (tables used to be corruption dirt walls)
Stat counts: 8192 tokens, 42676/65535 chars, 100% compressed size (15616/15616 bytes... it just barely fits, doesn't it?)


why can i craft the nights edge, i had a soul of blight, a light's bane and 50 stingers


Oops, that's an error in the documentation. It's been changed to require a Blade of Grass and a Gold Sword, instead of stingers and a Soul of Blight.


Oh, so that's why I couldn't craft the beetle bow.
Anyways, something that might be cool would be using leafy seeds to put grass on dirt or mud blocks since I don't think there's a way to regrow grass right now. Or possibly a craftable staff of regrowth for that purpose, since it's also something it does in vanilla but is normally not that useful.
Plantera could possibly be a bit more challenging, maybe still shoots seeds in the second phase but less often than in the first?
If you do add more content, it would be cool to see some world generation secrets and rare things to find underground or in the underground jungle.
This game is really awesome, keep up the good work!


v1.3.5: Plantera buff and craftable grass
Changes:
- The three grass types are now craftable using dirt or mud and leafy seeds, with corrupt grass using rotten chunks instead.
- Beetle Bow is now craftable, as it no longer uses itself in its recipe.
- Plantera now continues to shoot seeds at a slower rate in her second phase.
- Plantera's tentacles rotate slightly faster now, so they can block shots more effectively.
The Recipe Book in the main post has also been updated to reflect the new crafting recipes.
Stat counts: 8190/8192 tokens, 42692/65535 chars, 100% compressed size


i have gotten terrablade, dog gun, beetle bow, flamethrower, all thee endless ammo and hermes, i have beaten the game i think


I rlly like it but the beetle bow is uncraftable I noticed
At least according to the recipe cartridge


For some reason my character will not load into tyhe world when I start. The world and cosmetics remain the same, but my character losses all his items but the starting 3.


my Character is: 100,100,24|46:1,45:1,47:1,3:59,44:1,69:1,58:1,59:2,2:60,17:1|eeccccceeeeeeeeeeeccccceeeccccce77cccceeeeeeeeeeeeeeeeeeecc0c60eeeccccce77c0c60677c0c606770c60eeeeecc77ceeeeeeeee00777eeecc0c60e770777667707776600677eeeeecc0770eeecccccee0000eee00777eee000000ee000000ee00006eeee00066eeecc06c0e770006e77000066ee0000eeee0000eee00006eeee0006eeee00076ee771116e77000066ee1111eeee1111eee1111eeee11001eeee100077ee1111ee661111116611111166111111111111ee1111111ee1111177e666111ee661111ee66ee11ee66ee11e666e111e666e111e666e111e0|


Oh yes, the cart in the main post has been updated now. Evidently I forgot to update it there.
Your character appears to work fine for me, and from my testing it shouldn't matter if there's any whitespace in player files...
Can you provide any more information/screenshots?
About the random tiles in the sky, that can happen if you load a player file when it asks for a world. It'll interpret the player data as tiles and paste them on top of a newly generated world.
I'm thinking of what format to make a tutorial in.
(For now, does "hold mouse button over file, move mouse over Terra, release mouse" work?)
However if you're not on a computer then I have no idea how the save files would work, if at all.


Made a video about save files to hopefully help with explaining how they work
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