
A simple roguelike game that was created to be played using a regular deck of cards. I'm still working on some things but the game is playable! The original game was created by Zach Gage and Kurt Bieg.
LEFT & RIGHT KEYS (Select your card)
X KEY (Attack with Fist | Use Potion | Pick up weapon)
Z KEY (Attack with Weapon)
The rules are quite simple:
[-] There are only 44 cards to the deck. (The RED face cards have been removed)
[-] DMD (Diamonds) - Are weapons you can pick up. If you have a weapon attached it will automatically gain a attack limit (BLACK card behind it). You can only attack monsters of the SAME or LOWER limit attached to the weapon. If you don't have a weapon or your weapon limit is too low, you can attack with your FIST.





Layer Paint
A simple painting program with layers.
Controls
Mouse or button mode can be selected on the Start screen.
mouse mode
lmb : paint, select
rmb : select bg color
rmb : pick color
⬆️⬇️⬅️➡️: adjust brush size
button mode
❎ : paint, select
🅾️ : select bg color
hold 🅾️ : move fast
Colors
Use the color swatches to select paint color with LMB or ❎
The background color can be selected by right clicking on the color swatch (or 🅾️ in button mode)
The last color is Transparent, and works like an eraser.
When using the transparent color as the background, a checkerboard pattern is drawn.
My first game!
This is my very first pico 8 game, i love how pico 8 looks and feels already!
I hope to be able to make more carts for the pico 8!
Revision 1
Added Help, fixed menu and bankrupt screen using X instead of O
Revision 2
Fixed bug where half of the Help button appeared on the bankrupt screen
sidenote: renamed the buttons in the help menu in revision 4 so
ideas for release 2.0
Milk and cocoa, not much but its another release


pico-8 cartridge // http://www.pico-8.com
version 16
lua
--advanced micro platformer
--@matthughson
--if you make a game with this
--starter kit, please consider
--linking back to the bbs post
--for this cart, so that others
--can learn from it too!
--enjoy!
--@matthughson
-- 1-1 features remaing:
-- [!]lives/game over/press start
-- [!]transition to next level
-- [!]flag pole
-- [!]items in blocks
-- [!]mushroom
-- [!]flower
-- [!]star
-- [!]coin blocks
-- [!]default coin
-- [!]dont smash bricks that contain stuff.
-- [!]1up
-- [!]flower power
Welcome to PICO-16!
PICO-16 is a Fantasy Video Game
console and is the successor to
PICO-8.
Specifications
Display 256x224 16 colours
Cart Size 64k
Sound 8 channel chip blerps
Code P16 Lua
CPU 8M vm insts/sec
Sprites 256 8x8 sprites
Map 500x300 tiles
Images
Cartridge Look

Backwards compatable with PICO-8

Terminal For PICO-16

I have been having a blast working with Pico-8 as a new game dev. There is definitely a learning curve coming from the likes of Godot and Unity for a bit before this, but I really enjoy getting to make everything from the ground up. It feels like your own thing, the, "I made this!" feeling is amazing and frequent. Thank you Lexaloffle.
Been coding for a while now on side projects here and there, mostly in Python, C# and JS, but for the longest time I wanted to make a game. I have felt it in my blood since I was a boy. I loved video games, how great would it be to get to make my own!
I am not sure, and I hope I am not alone here, but I feel a BIG barrier to entry when it comes to making video games is art. For me, art was a capacity for possibility that my mind could never wrap my head around. I mean with a thousand or more color options, who wouldn't have choice anxiety?? This is where I think Pico-8 shines the brightest and where it has roped me in:
THERE ARE ONLY 16 COLORS and EACH TILE ONLY HAS 64 PIXELS!!
Just got to a point where I wanted to upload an alpha. Still needs a ton of work, but I'm having a ton of fun. This is my first gamedev project, and I'm in love with the platform. Cheers.
This is an auto-battler inspired by middleschool drawings I made of stick figures playing completely accurate paintball. No whimsy whatsoever...
You have a number of points used to place various types of unit on your side of the field, and on GO, the battle commences! Units range from regular paintball "duders," to a guy with a paint roller, to a wrestler in a pickle costume. MANY more unit types are planned, as well as UI improvements and balancing.
Random pits you against a random assortment of enemies and gives you the same amount of points to build your side. You must tactically decide how to handle the threat, and hopefully come out on top.
Happy American Independence day! There's not a lot to celebrate about the US these days, but every year, I love to watch as dozens of palm trees in my neighborhood catch fire from illegal fireworks. Now YOU can help Los Angeles county manage the palm tree fires.
Race against the clock to help extinguish the trees in one of LA's eighty-eight cities. Burning trees will attract the cops. How long can you last before the LAPD shows up and loads all the fireworks into their truck and detonate it, destroying the entire neighborhood?
(that is really a thing by the way)
Randomly generated maps make it infinitely playable, and the number of trees is luck of the draw.
Code and design by Noah Poole. Animation by Jeff Freeman.
Fight your way through hoards of sleepwalkers, exorcise a swirling succession of spectacles erupting from TV screens, and destroy the beast at the heart of this hyperreal hellscape.
C.R.E.W. is a short but challenging 2D action platformer game. You have one simple goal: make it through four monster-packed levels, and defeat the boss.
Controls
- Tap O Button to jump;
- Tap X Button to attack with your pipe wrench;
- Hold X Button to prepare for a charged attack. You will hear a sound and see your character flashing once you finish charging. Then, release the button to perform a charged attack. Monsters killed by a charged attack will be sent flying, dealing damage to other monsters in its way.


so i have a gamepad with 10 buttons and no joysticks, however the dpad counts as 4 buttons but also as a joystick which is a problem because when i press for example left it counts as [←] AND [O] or up counts as [↑] AND [X]
my issue is that i cant turn the gamepad input off in the web player nor in the site settings (i dont know why it doesnt work) because i already have a program that makes it when i press a gamepad button it presses a keyboard button
so im basically asking for a feature to turn gamepad input off or to configure it (or if someone knows why chromes site settings dont work)
(also this doesnt belong into bugs but i couldnt find a support or suggestions category)



Blue Buster!
Survive waves of blue monsters and upgrade your gear! How long can you survive the storm?

Controls
Arrow keys to move your character and around the menu, z or x to select a upgrade in the shop menu
Background
This build is slowly coming together, knife is in along with a bunch of new features like a proper ui and big mobs!