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I'm good :).

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Cart #yakuripepi-0 | 2024-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Some fun game :)

P#139474 2024-01-01 12:31

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Cart #statroulette-0 | 2023-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A submission to Trijam 226, modded within 3 hours from a game we made 2 years ago. (https://www.lexaloffle.com/bbs/?tid=44877)

The theme was "You gain a little, you lose a little". In this game, every few seconds, you gain a stat and lose a different stat randomly. Controls are arrows & X/Z. X or Z will roll. The character auto-shoots enemies.

This mod/jam took 2 people:

  • alanxoc3: code
  • thegreatcadet: graphics & music

There are likely many bugs in the game, but whatever. Enjoy :D

Also available on itch: https://alanxoc3.itch.io/statroulette

P#131527 2023-07-01 17:18 ( Edited 2023-07-02 02:00)

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Cart #railblazerost-0 | 2023-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

I made a non PICO-8 game for Ludum Dare 53, but lucky for you the music was made in PICO-8! Including it on the bbs mainly so it gets added to radico8.

You can play the game for free on itch.io here:
https://alanxoc3.itch.io/rail-blazer

And listen to radico8 here:
https://www.youtube.com/@alanxoc3/live

P#129412 2023-05-05 15:03 ( Edited 2023-05-05 15:05)

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Cart #picodex-0 | 2023-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
49

Welcome to the world of PICO-8 Pokemon! Picodex is a complete generation 1 Pokemon battle simulator, with slight modifications, that fits within a single 32KB PICO-8 cartridge.

Standard PICO-8 controls apply to this game. For a computer keyboard this is: "arrows", "x/z", "enter".

There are 6 modes in Picodex:

  • BROWSE: View all Pokemon you have unlocked along with stats and possible moves.
  • EDIT: Edit up to 3 teams. Customize Pokemon and movesets in each team.
  • LEAGUE: Battle against trainers in the Pokemon league.
  • VERSUS: Take turns playing a custom match between you and a friend.
  • HORDE: Have your team battle all 151 Pokemon in order with no breaks.
  • CREDITS: See who helped make the game.

Picodex initially loads with only 6 Pokemon unlocked. You can unlock more Pokemon by defeating trainers in LEAGUE mode. Everytime you win a battle, you unlock all the Pokemon the opponent had as well as their entire moveset. Picodex will auto-save any Pokemon/trainers/scores you have unlocked, so don't be afraid to close it and play again later.

Picodex is also available on itch at: https://alanxoc3.itch.io/picodex

If you want to learn more about the battle mechanics, expand this section:


The Picodex battle system follows the mechanics of the original Pokemon Stadium 1 (PS1) game on the Nintendo 64.

For those unfamiliar with how Pokemon Stadium 1 battle mechanics work, I strongly recommend these articles:

For those already familiar with Pokemon Stadium 1 battle mechanics, most everything should behave the same besides these intentional modifications:

Modifications inspired by original handheld games:

  • Substitute only protects from damage done by opponent. Not against any effects.
  • Swift will never miss, bypassing all accuracy checks including when opponent uses dig/fly.
  • Sleep lasts 0-6 turns, unless caused by rest, then only 1 turn.

Modifications inspired by later Pokemon games:

  • Sleep, freeze, trapping moves, and disable can break a user free multiturn moves.
  • Roar/Whirlwind switch the opponent's Pokemon with another random Pokemon.
  • Teleport switches the user's Pokemon with another random Pokemon.
  • The freeze status condition has a 20% chance to unthaw the Pokemon each turn.
  • Hyper beam still needs to recharge if it knocks out the opponent Pokemon.
  • Haze only resets stat modifiers, it does not reset any special effects.
  • Transform fails when opponent is transformed or user is already transformed.
  • Leech seed does not use the toxic counter.
  • Struggle bypasses type checks.

Modifications inspired by personal preference:

  • All Pokemon are set to level 50 with the highest possible stats they can have for that level.
  • When you KO the target with a multihit move such as "Double Slap", your attack will continue onto the next Pokemon sent out.
  • If a Pokemon faints, the next Pokemon in the user's team is sent out automatically. This places more importance on team order.
  • Mimic replaces the move's pp with "5", bypasses accuracy checks, and doesn't copy mimic.
  • Rage consumes 1 pp for each turn it is used.
  • Damage calculation is capped at 999 damage.

If you need a reference of all the moves and what they do, expand this section:


Picodex includes the standard movesets for all 151 Pokemon, as well as a few extra moves from various events and glitches for the generation 1 games. Those extra moves are:

  • Fearow with Payday. From an in-person event.
  • Pickachu with Surf. From an in-person event.
  • Pickachu with Fly. From an in-person event.
  • Psyduck with Amnesia. A prize Pokemon from Pokemon Stadium 1.
  • Rapidash with Payday. From an in-person event.
  • Slowbro with Metronome. From a Juggler in Pokemon Stadium 1.
  • Magikarp with Dragon Rage. From an in-person event.
  • Dragonite with Barrier. From Lance in Red/Blue/Green.

Here is a list of all the moves available in Picodex, along with a short description of what each move does:

| move name | canonical name | description                                                                                                      |
| --------- | -------------- | ---------------------------------------------------------------------------------------------------------------- |
| absorb    | Absorb         | damages target. restores users hp by 1/2 of damage inflicted.                                                    |
| acid      | Acid           | damages target. 10% chance to lower defense by 1 stage.                                                          |
| acidarmr  | Acid Armor     | raises users defense by 2 stages.                                                                                |
| agility   | Agility        | raises users speed by 2 stages.                                                                                  |
| amnesia   | Amnesia        | raises users special by 2 stages.                                                                                |
| aurorabm  | Aurora Beam    | damages target. 10% chance to lower attack by 1 stage.                                                           |
| barrage   | Barrage        | damages target. repeats 2-5 times.                                                                               |
| barrier   | Barrier        | raises users defense by 2 stages.                                                                                |
| bide      | Bide           | user endures damage for 2-3 turns then inflicts twice the damage endured.                                        |
| bind      | Bind           | damages target. repeats 2-5 turns. target cannot move during this time.                                          |
| bite      | Bite           | damages target. 10% chance to flinch.                                                                            |
| blizzard  | Blizzard       | damages target. 10% chance to freeze.                                                                            |
| bodyslam  | Body Slam      | damages target. 30% chance to paralyze.                                                                          |
| boneclub  | Bone Club      | damages target. 10% chance to flinch.                                                                            |
| bonerang  | Bonemerang     | damages target. repeats 2 times.                                                                                 |
| bubble    | Bubble         | damages target. 10% chance to lower speed by 1 stage.                                                            |
| bublbeam  | Bubble Beam    | damages target. 10% chance to lower speed by 1 stage.                                                            |
| clamp     | Clamp          | damages target. repeats 2-5 turns. target cannot move during this time.                                          |
| cnfusion  | Confusion      | damages target. 10% chance to confuse.                                                                           |
| cnfusray  | Confuse Ray    | confuses target.                                                                                                 |
| comtpnch  | Comet Punch    | damages target. repeats 2-5 times.                                                                               |
| constrct  | Constrict      | damages target. 10% chance to lower speed by 1 stage.                                                            |
| convrson  | Conversion     | users copies targets types.                                                                                      |
| counter   | Counter        | usually goes last. user retaliates for twice the damage it endured from a physical attack this turn.             |
| crabhamr  | Crabhammer     | damages target. high critical hit ratio.                                                                         |
| cut       | Cut            | damages target.                                                                                                  |
| dfnscurl  | Defense Curl   | raises users defense by 1 stage.                                                                                 |
| dig       | Dig            | user prepares and is nearly invulnerable on turn one then damages target on turn two.                            |
| disable   | Disable        | one randomly selected move for target is disabled for 2-7 turns. fails if target is already disabled.            |
| dizypnch  | Dizzy Punch    | damages target.                                                                                                  |
| doubedge  | Double Edge    | damages target. user receives 1/4 recoil damage.                                                                 |
| doubkick  | Double Kick    | damages target. repeats 2 times.                                                                                 |
| doubslap  | Double Slap    | damages target. repeats 2-5 times.                                                                               |
| doubteam  | Double Team    | raises users evasion by 1 stage.                                                                                 |
| dreameat  | Dream Eater    | restores users hp by 1/2 of the damage inflicted on target but only works on a sleeping target.                  |
| drgnrage  | Dragon Rage    | damages target. deals exactly 40 damage.                                                                         |
| drillpck  | Drill Peck     | damages target.                                                                                                  |
| earthqke  | Earthquake     | damages target.                                                                                                  |
| eggbomb   | Egg Bomb       | damages target.                                                                                                  |
| ember     | Ember          | damages target. 10% chance to burn.                                                                              |
| explsion  | Explosion      | user faints then does high amounts damage to target.                                                             |
| fcsenrgy  | Focus Energy   | raises critical hit ratio.                                                                                       |
| fireblst  | Fire Blast     | damages target. 30% chance to burn.                                                                              |
| firepnch  | Fire Punch     | damages target. 10% chance to burn.                                                                              |
| firespin  | Fire Spin      | damages target. repeats 2-5 turns. target cannot move during this time.                                          |
| fissure   | Fissure        | target faints. doesnt work on faster Pokemon.                                                                    |
| flamthwr  | Flamethrower   | damages target. 10% chance to burn.                                                                              |
| flash     | Flash          | lowers targets accuracy by 1 stage                                                                               |
| fly       | Fly            | user prepares and is nearly invulnerable on turn one then damages target on turn two.                            |
| furyatck  | Fury Attack    | damages target. repeats 2-5 times.                                                                               |
| furyswps  | Fury Swipes    | damages target. repeats 2-5 times.                                                                               |
| glare     | Glare          | paralyzes target.                                                                                                |
| growl     | Growl          | lowers targets attack by 1 stage.                                                                                |
| growth    | Growth         | raises users special by 1 stage.                                                                                 |
| guilotin  | Guillotine     | target faints. doesnt work on faster Pokemon.                                                                    |
| gust      | Gust           | damages target.                                                                                                  |
| harden    | Harden         | raises users defense by 1 stage.                                                                                 |
| haze      | Haze           | resets stat modifiers from both Pokemon.                                                                         |
| headbutt  | Headbutt       | damages target. 30% chance to flinch.                                                                            |
| hijmpkck  | High Jump Kick | damages target. user receives 1 hp of recoil damage if attack misses.                                            |
| hornatck  | Horn Attack    | damages target.                                                                                                  |
| horndril  | Horn Drill     | target faints. doesnt work on faster Pokemon.                                                                    |
| hydropmp  | Hydro Pump     | damages target.                                                                                                  |
| hypnosis  | Hypnosis       | puts target to sleep.                                                                                            |
| hyprbeam  | Hyper Beam     | user attacks on one turn then recharges on turn two.                                                             |
| hyprfang  | Hyper Fang     | damages target. 10% chance to flinch.                                                                            |
| icebeam   | Ice Beam       | damages target. 10% chance to freeze.                                                                            |
| icepnch   | Ice Punch      | damages target. 10% chance to freeze.                                                                            |
| jumpkick  | Jump Kick      | damages target. user receives 1 hp of recoil damage if attack misses.                                            |
| karatchp  | Karate Chop    | damages target. high critical hit ratio.                                                                         |
| kinesis   | Kinesis        | lowers targets accuracy by 1 stage.                                                                              |
| leechlif  | Leech Life     | damages target. restores users hp by 1/2 of damage inflicted.                                                    |
| leechsed  | Leech Seed     | seeds target. user steals 1/16 of targets max hp every turn.                                                     |
| leer      | Leer           | lowers targets defense by 1 stage.                                                                               |
| lghtscrn  | Light Screen   | user receives 1/2 damage from physical attacks.                                                                  |
| lick      | Lick           | damages target. 30% chance to paralyze.                                                                          |
| lovekiss  | Lovely Kiss    | puts target to sleep.                                                                                            |
| lowkick   | Low Kick       | damages target. 30% chance to flinch.                                                                            |
| meditate  | Meditate       | raises users attack by 1 stage.                                                                                  |
| megakick  | Mega Kick      | damages target.                                                                                                  |
| megapnch  | Mega Punch     | damages target.                                                                                                  |
| megdrain  | Mega Drain     | damages target. restores users hp by 1/2 of damage inflicted.                                                    |
| metrnome  | Metronome      | user performs a random move, excluding struggle.                                                                 |
| mimic     | Mimic          | this move is replaced by one of the target's moves at random with 5 pp. move is reset to mimic if user switches. |
| minimize  | Minimize       | raises users evasion by 1 stage.                                                                                 |
| mirrmove  | Mirror Move    | user performs the last move executed by its target, excluding struggle.                                          |
| mist      | Mist           | protects user from modifier decreases.                                                                           |
| ngtshade  | Night Shade    | damages target. deals exactly 50 damage.                                                                         |
| payday    | Pay Day        | damages target.                                                                                                  |
| peck      | Peck           | damages target.                                                                                                  |
| petldanc  | Petal Dance    | damages target. repeats 2-3 turns then gets confused afterwards.                                                 |
| pinmisil  | Pin Missile    | damages target. repeats 2-5 times.                                                                               |
| poisngas  | Poison Gas     | poisons target.                                                                                                  |
| pound     | Pound          | damages target.                                                                                                  |
| psnpowdr  | Poison Powder  | poisons target.                                                                                                  |
| psnsting  | Poison Sting   | damages target. 20% chance to poison.                                                                            |
| psybeam   | Psybeam        | damages target. 10% chance to confuse.                                                                           |
| psychic   | Psychic        | damages target. 30% chance to lower special by 1 stage.                                                          |
| psywave   | Psywave        | damages target. deals a random amount of damage between 1 and 75.                                                |
| quickatk  | Quick Attack   | usually goes first.                                                                                              |
| rage      | Rage           | user attacks uncontrollably and uses 1 pp each turn. raises users attack by 1 stage each time it is damaged.     |
| razrleaf  | Razor Leaf     | damages target. high critical hit ratio.                                                                         |
| razrwind  | Razor Wind     | user prepares on turn one then damages target on turn two.                                                       |
| recover   | Recover        | restores 1/2 of users max hp.                                                                                    |
| reflect   | Reflect        | user receives 1/2 damage from physical attacks.                                                                  |
| rest      | Rest           | user is cured of major status and recovers full hp but falls asleep.                                             |
| rllngkck  | Rolling Kick   | damages target. 30% chance to flinch.                                                                            |
| roar      | Roar           | usually goes last. switches opponent's active Pokemon with a random benched Pokemon.                             |
| rockslid  | Rock Slide     | damages target.                                                                                                  |
| rockthrw  | Rock Throw     | damages target.                                                                                                  |
| sandatck  | Sand Attack    | lowers targets accuracy by 1 stage.                                                                              |
| scratch   | Scratch        | damages target.                                                                                                  |
| screech   | Screech        | lowers targets defense by 2 stages.                                                                              |
| seistoss  | Seismic Toss   | damages target. deals exactly 50 damage.                                                                         |
| selfdstr  | Self Destruct  | user faints then does high amounts damage to target.                                                             |
| sharpen   | Sharpen        | raises users attack by 1 stage.                                                                                  |
| sing      | Sing           | puts target to sleep.                                                                                            |
| skulbash  | Skull Bash     | user prepares on turn one then damages target on turn two.                                                       |
| skyattck  | Sky Attack     | user prepares on turn one then damages target on turn two.                                                       |
| slam      | Slam           | damages target.                                                                                                  |
| slash     | Slash          | damages target. high critical hit ratio.                                                                         |
| slppowdr  | Sleep Powder   | puts target to sleep.                                                                                            |
| sludge    | Sludge         | damages target. 30% chance to poison.                                                                            |
| smog      | Smog           | damages target. 30% chance to poison.                                                                            |
| smokscrn  | Smokescreen    | lowers targets accuracy by 1 stage.                                                                              |
| softboil  | Soft Boiled    | restores 1/2 of users max hp.                                                                                    |
| solrbeam  | Solar Beam     | user prepares on turn one then damages target on turn two.                                                       |
| sonicbom  | Sonic Boom     | damages target. deals exactly 20 damage.                                                                         |
| spikcann  | Spike Cannon   | damages target. repeats 2-5 times.                                                                               |
| splash    | Splash         | does nothing.                                                                                                    |
| spore     | Spore          | puts target to sleep.                                                                                            |
| sprsonic  | Supersonic     | confuses target.                                                                                                 |
| stomp     | Stomp          | damages target. 30% chance to flinch.                                                                            |
| strength  | Strength       | damages target.                                                                                                  |
| strngsht  | String Shot    | lowers targets speed by 1 stage.                                                                                 |
| struggle  | Struggle       | damages target. used when user can't use any more moves. ignores type checks.                                    |
| stunspor  | Stun Spore     | paralyzes target.                                                                                                |
| submsion  | Submission     | damages target. user receives 1/4 recoil damage.                                                                 |
| substute  | Substitute     | user creates a decoy with 1/4 of its hp. opponent will damage substitute but user is vulnerable to effects.      |
| suprfang  | Super Fang     | this move halves targets current hp. inflicts at least 1 damage.                                                 |
| surf      | Surf           | damages target.                                                                                                  |
| swift     | Swift          | damages target. always hits, bypassing all accuracy checks.                                                      |
| sworddnc  | Swords Dance   | raises users attack by 2 stages.                                                                                 |
| tackle    | Tackle         | damages target.                                                                                                  |
| tailwhip  | Tail Whip      | lowers targets defense by 1 stage.                                                                               |
| takedown  | Take Down      | damages target. user receives 1/4 recoil damage.                                                                 |
| teleport  | Teleport       | usually goes last. switches user's active Pokemon with a random benched Pokemon.                                 |
| thndpnch  | Thunder Punch  | damages target. 10% chance to paralyze.                                                                          |
| thndrblt  | Thunderbolt    | damages target. 10% chance to paralyze.                                                                          |
| thndrwav  | Thunder Wave   | paralyzes target.                                                                                                |
| thndshck  | Thunder Shock  | damages target. 10% chance to paralyze.                                                                          |
| thrash    | Thrash         | damages target. repeats 2-3 turns then gets confused afterwards.                                                 |
| thunder   | Thunder        | damages target. 10% chance to paralyze.                                                                          |
| toxic     | Toxic          | target is badly poisoned with poison damage increasing each turn.                                                |
| tranform  | Transform      | user copies target stats, types, and moves. moves are all set to have 5 pp.                                      |
| triattck  | Tri Attack     | damages target.                                                                                                  |
| twineedl  | Twineedle      | damages target. repeats 2 times. 20% chance to poison.                                                           |
| vicegrip  | Vice Grip      | damages target.                                                                                                  |
| vinewhip  | Vine Whip      | damages target.                                                                                                  |
| watergun  | Water Gun      | damages target.                                                                                                  |
| watrfall  | Waterfall      | damages target.                                                                                                  |
| whrlwind  | Whirlwind      | usually goes last. switches opponent's active Pokemon with a random benched Pokemon.                             |
| wingatck  | Wing Attack    | damages target.                                                                                                  |
| withdraw  | Withdraw       | raises users defense by 1 stage.                                                                                 |
| wrap      | Wrap           | damages target. repeats 2-5 turns. target cannot move during this time.                                          |

Anyways, that's everything you need to know to get started on your very own Picodex journey. Good luck catching 'em all!

P#128457 2023-04-12 03:55 ( Edited 2023-04-12 05:12)

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I'm running the latest version (0.2.5e).

Pico8 works fine when you link your own SDL library and change the video driver.... Until you press alt+enter (fullscreen toggle). Pressing that makes pico8 have a segfault under linux:

> SDL_VIDEODRIVER=wayland /opt/pico8/pico8_dyn
zsh: segmentation fault (core dumped)  SDL_VIDEODRIVER=wayland /opt/pico8/pico8_dyn

Same thing with kmsdrm:

> SDL_VIDEODRIVER=kmsdrm /opt/pico8/pico8_dyn
zsh: segmentation fault (core dumped)  SDL_VIDEODRIVER=kmsdrm /opt/pico8/pico8_dyn

But it doesn't happen with the default for linux (x11):

> SDL_VIDEODRIVER=x11 /opt/pico8/pico8_dyn

Here is an excerpt of my valgrind trace:

Memcheck, a memory error detector
Copyright (C) 2002-2022, and GNU GPL'd, by Julian Seward et al.
Using Valgrind-3.19.0 and LibVEX; rerun with -h for copyright info
Command: /opt/pico8/pico8_dyn -windowed 0

Invalid read of size 8
   at 0x4974C15: SDL_GL_MakeCurrent_REAL (SDL_video.c:4114)
   by 0x48F0449: GL_ActivateRenderer (SDL_render_gl.c:268)
   by 0x48F0736: GL_DestroyTexture (SDL_render_gl.c:1520)
   by 0x48E7E84: SDL_DestroyTexture_REAL.part.0 (SDL_render.c:4394)
   by 0x48EEB04: SDL_DestroyTexture_REAL (SDL_render.c:4415)
   by 0x48EEB04: SDL_DestroyRenderer_REAL (SDL_render.c:4433)
   by 0x5111F2: codo_set_screen_plat (in /opt/pico8/pico8_dyn)
   by 0x50F1F4: codo_handle_system_messages (in /opt/pico8/pico8_dyn)
   by 0x4B7BD6: codo_main (in /opt/pico8/pico8_dyn)
   by 0x4B9528F: (below main) (libc_start_call_main.h:58)
 Address 0xb4a9f60 is 0 bytes inside a block of size 240 free'd
   at 0x484426F: free (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
   by 0x4920BFE: SDL_free_REAL (SDL_malloc.c:5461)
   by 0x5111D6: codo_set_screen_plat (in /opt/pico8/pico8_dyn)
   by 0x50F1F4: codo_handle_system_messages (in /opt/pico8/pico8_dyn)
   by 0x4B7BD6: codo_main (in /opt/pico8/pico8_dyn)
   by 0x4B9528F: (below main) (libc_start_call_main.h:58)
 Block was alloc'd at
   at 0x4846A73: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
   by 0x4920B60: SDL_calloc_REAL (SDL_malloc.c:5433)
   by 0x4975823: SDL_CreateWindow_REAL (SDL_video.c:1698)
   by 0x51150A: codo_set_screen_plat (in /opt/pico8/pico8_dyn)
   by 0x509DC4: codo_set_screen (in /opt/pico8/pico8_dyn)
   by 0x4082C9: codo_main_init (in /opt/pico8/pico8_dyn)
   by 0x4B7BBE: codo_main (in /opt/pico8/pico8_dyn)
   by 0x4B9528F: (below main) (libc_start_call_main.h:58)

If I just completely skip the "SDL_DestroyRenderer" function call (by commenting it out in sdl & recompiling the library), then there is no segfault.

P#122948 2022-12-24 18:52 ( Edited 2022-12-24 18:55)

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hi pico8 community. i'd like to introduce you all to radico8, the first 24/7 pico8 webradio. radico8 is a pico8 console/cart that is always online and playing specific tracks from specific carts. the radio is available as a youtube stream or audio stream.

tune into radico8 now: https://www.youtube.com/channel/UCNiwmNlnzY0Rg17Ii2RPIkw/live

you can add to the playlist and learn how it works on github: https://github.com/alanxoc3/radico8

i've already added some of the songs i like from various pico8 carts into the radio playlist. if you have more song suggestions, don't hesitate to request them on github.

P#118121 2022-09-28 18:18

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Cart #stabbycrabby-0 | 2022-06-14 | Code ▽ | Embed ▽ | No License
15

Made for Mini Jam 108. We started a day late and finished a day late. Standard PICO-8 controls. Z is select. X is back. Arrow keys move the selection.

It's can be hard for a lone hermit crab to survive in the wild. Luckily, this hermit has a giant sword! Chose between 9 action cards to defend yourself from predators!

Movement Cards (Green)

  • Move - Move one tile in any direction
  • Jump - Jump over a tile in any direction
  • Charge - Charge in any direction until you hit something

Attack Cards (Red)

  • Stab - Point your sword in any direction
  • Thrust - Hit the tile in front of your sword, and return to your original position
  • Spin - Hit all adjacent tiles

Utility Cards (Yellow)

  • Idle - Stay stationary for a turn
  • Swap - Swap positions with any enemy over land
  • Rewind - Rewind your last played card

There are 50 levels, so don't feel like you have to beat all of them. The game also auto-saves, so you can continue where you left off.

Here's the itch.io link: https://alanxoc3.itch.io/stabby-crabby

alanxoc3 did the code (me).
greatcadet did the sfx/gfx (this guy: https://www.instagram.com/cadendrawsstuff/).

P#113140 2022-06-14 04:56 ( Edited 2022-06-16 15:37)

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Cart #rewob-9 | 2022-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

REWOB. Delay the inevitable destruction of animal shaped planets long enough for its inhabitants to escape! Standard PICO-8 controls. X or Z to shoot. UP/DOWN to thrust. LEFT/RIGHT to steer. P/ENTER to open the PICO-8 pause menu and reset your save progress. Wob means your death count, because why not?

Made in 72 hours for ludum dare #50. Polish was added the week after the jam ended based on feedback from people playing the game. If you want to play the original submission, that's here:


Cart #rewob-0 | 2022-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Rate the ludum dare entry here: https://ldjam.com/events/ludum-dare/50/rewob

Enjoy the game!

P#109718 2022-04-05 02:01 ( Edited 2022-04-22 00:37)

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Cart #ahealthydoseofdungeon-5 | 2021-10-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

A Healthy Dose of Dungeon. Made completely from scratch in 72 hours for ludum dare #49. You don't know how you ended up in a dungeon, but you must escape it with nothing but your bare hands. An experience like this could make anyone's mind unstable!

Standard PICO-8 controls (arrows/z/x). Press x to hit enemies. Press z to dodge roll. Use the arrows to move. Every time you hit an enemy, your attacks do more damage and your character is faster. When you take damage you enter into an angry state in which you are super strong and you cannot get hurt. Your character is also invincible while dodge rolling.

There are 6 different medical conditions the character can be diagnosed with at the end of the game. Here is how to get diagnosed with each one:

  • unstable - beat the game normally.
  • hyperactive - beat the game in under 1 minute.
  • healthy - beat the game without killing any enemy (except the boss).
  • insane - kill all enemies in the game.
  • obsessive - kill all enemies in the game without dying.
  • possessed - kill all enemies in the game without dying and beat the game in under 3 minutes.

View the game submission on Ludum Dare too:

https://ldjam.com/events/ludum-dare/49/a-healthy-dose-of-dungeon

P#98216 2021-10-04 22:51 ( Edited 2021-10-10 02:54)

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Cart #mission_impopsicle-1 | 2021-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

A game made in one day for this game jam: https://itch.io/jam/vetelinos-summer-jam-july-2021

You are a ninja agent penguin on a unicycle and must stop ice cream terrorists from doing something horrific.

Arrow keys to move. Z & X to shoot.

P#95018 2021-07-18 07:34

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Cart #heytherekitty-0 | 2021-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Made for a 4 hour game jam that was on itch.io. Instructions are inside the game. Disclaimer: this game isn't finished, but it was fun to make none-the-less.

P#93053 2021-06-05 08:29

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Cart #fare_well-1 | 2021-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
30

You must go deeper down the well to be safe from the dangers of the surface. Little did you know that the well is dangerous too!

This an updated version of my game for ludum dare #48. The theme was "deeper" and my ludum dare submission page is here.

Controls are:

  • Arrow keys to move
  • Z to jump
  • X to shoot

Have fun :).

P#91168 2021-04-27 00:53 ( Edited 2021-05-03 02:22)

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Cart #neglected_bear-3 | 2021-03-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A game for the one hour game jam 306. The theme was "neglected". Everything made in about an hour.

P#88624 2021-03-06 21:16 ( Edited 2021-03-06 21:51)

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Cart #candle_rain-3 | 2021-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A game for the one hour game jam #302. The music, sprites, and code were all made by me in about an hour.

P#87309 2021-02-06 21:11 ( Edited 2021-02-06 21:31)

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Cart #fivebyefive-4 | 2021-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A game for the one hour game jam #301. I made everything including the music in about 70 minutes.

P#86983 2021-01-30 21:17 ( Edited 2021-01-30 23:29)

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Cart #flyingpig-1 | 2020-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Your mom is sick. You must save her!

P#81347 2020-08-29 22:44 ( Edited 2020-08-29 22:48)

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Cart #hojujerehu-1 | 2020-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Flag Away Dash, a game for the one hour game jam. Theme was "flags".

P#80215 2020-08-01 21:01 ( Edited 2020-08-01 21:17)

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I just noticed that on the exported cartridge files, it says "www.pico-8.com" on the top (the .p8.png images). I tried going to that address, but I get a 406 error. That should probably be fixed somehow...

P#74324 2020-03-30 05:04

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Cart #guitar_mike-0 | 2020-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

I made this for a week long game jam between me and a coworker. The theme was "music is a weapon"... I didn't follow the theme very well, but it was fun making this. Fun fact, the character is actually a rotoscoped + minimized version of me.

This game is super stupid, but I hope you enjoy!

P#74323 2020-03-30 04:36

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Cart #shuying_ha-0 | 2019-12-26 | Code ▽ | Embed ▽ | No License
1

P#71407 2019-12-26 02:03

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