Log In  
8

Cart [#37638#] | Copy | Code | 2017-02-20 | Link
8


1.03 changes block switching behavior so that switching from an active but ill-fitting block will stow the intersecting blocks beneath instead of the active block.

Cart [#37573#] | Copy | Code | 2017-02-18 | Link
8


1.02 update offers modest difficulty relief via visual indication of enclosed spaces which aren't sized to fit blocks.

Cart [#37387#] | Copy | Code | 2017-02-12 | Link
8


PENTOMINO is a tile fitting game featuring a handful of easy-to-moderate puzzles followed by hundreds of nearly impossible ones.

Move, rotate and flip blocks to fill the board. Follow the in-game tutorial for interface details.

With 512 puzzles total, there are years of frustration to be had. If you get stuck on a level, try another.

Made in collaboration with @stephan_gfx

(Renamed from PICOMINO as we didn't notice an existing game of that that title)
puzzle


P#37353 2017-02-11 21:11

14

Cart [#32047#] | Copy | Code | 2016-10-29 | Link
14


Cart [#31494#] | Copy | Code | 2016-10-22 | Link
14


Guide the bees to the flag. Avoid the enemy bees. Rotate the maze to escape.

Z or X to rotate the active cell.


1.01 changes:
- changes scoring to be 100-based instead of 10-based. Feels more authentic that way
- fixes a bug which could occasionally allow a bee to escape the maze
- resets enemy spawn time when losing a life to provide a bit more of a break
arcade


P#31495 2016-10-22 20:28

35

Cart [#37123#] | Copy | Code | 2017-02-04 | Link
35


v1.01 notes:
- difficulty balance
- single player scoring and high score table
- additional juice

Feedback appreciated.

Cart [#17970#] | Copy | Code | 2015-12-21 | Link
35


Picotris Attack is an implementation of the SNES classic competitive puzzle game.

How to play:
Clear blocks to prevent the stack from rising to the top.

Use button 2 to swap the tiles covered by the cursor. Tiles may be swapped with empty space for vertical movement. Use button 1 to manually raise the stack.

Matching at least 3 tiles of the same color (either horizontally or vertically) will clear the tiles. Matching more than 3 tiles at once -- or via chain reactions caused by falling tiles -- will send "garbage" blocks to your opponent's stack. (In 1-player, the blocks are instead sent to your garbage block score in the top-right corner of the screen.) Garbage blocks can only be broken by matching adjacent regular tiles.

Special "attack" tiles (gray with a !) are added to the rising stack at random. Matching 3 or more of these will send special garbage blocks which do not break along with adjacent standard garbage blocks. They may be cleared in the same way, though.

The 1-player game is fun and addictive but the 2-player game is where it really shines.

This was developed along with @stephan_gfx.


P#17971 2015-12-21 15:39


:: More
X
About | Contact | Updates | Terms of Use
Follow Lexaloffle:
Generated 2017-02-21 12:00 | 0.276s | 2097k