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Cart [#32047#] | Copy | Code | 2016-10-29 | Link

Cart [#31494#] | Copy | Code | 2016-10-22 | Link

Guide the bees to the flag. Avoid the enemy bees. Rotate the maze to escape.

Z or X to rotate the active cell.

1.01 changes:
- changes scoring to be 100-based instead of 10-based. Feels more authentic that way
- fixes a bug which could occasionally allow a bee to escape the maze
- resets enemy spawn time when losing a life to provide a bit more of a break

P#31495 2016-10-22 20:28


Cart [#17970#] | Copy | Code | 2015-12-21 | Link

Picotris Attack is an implementation of the SNES classic competitive puzzle game.

How to play:
Clear blocks to prevent the stack from rising to the top.

Use button 2 to swap the tiles covered by the cursor. Tiles may be swapped with empty space for vertical movement. Use button 1 to manually raise the stack.

Matching at least 3 tiles of the same color (either horizontally or vertically) will clear the tiles. Matching more than 3 tiles at once -- or via chain reactions caused by falling tiles -- will send "garbage" blocks to your opponent's stack. (In 1-player, the blocks are instead sent to your garbage block score in the top-right corner of the screen.) Garbage blocks can only be broken by matching adjacent regular tiles.

Special "attack" tiles (gray with a !) are added to the rising stack at random. Matching 3 or more of these will send special garbage blocks which do not break along with adjacent standard garbage blocks. They may be cleared in the same way, though.

The 1-player game is fun and addictive but the 2-player game is where it really shines.

This was developed along with @stephan_gfx.

P#17971 2015-12-21 15:39

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