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Cart [#17970#] | Copy | Code | 2015-12-21 | Link

Picotris Attack is an implementation of the SNES classic competitive puzzle game.

How to play:
Clear blocks to prevent the stack from rising to the top.

Use button 2 to swap the tiles covered by the cursor. Tiles may be swapped with empty space for vertical movement. Use button 1 to manually raise the stack.

Matching at least 3 tiles of the same color (either horizontally or vertically) will clear the tiles. Matching more than 3 tiles at once -- or via chain reactions caused by falling tiles -- will send "garbage" blocks to your opponent's stack. (In 1-player, the blocks are instead sent to your garbage block score in the top-right corner of the screen.) Garbage blocks can only be broken by matching adjacent regular tiles.

Special "attack" tiles (gray with a !) are added to the rising stack at random. Matching 3 or more of these will send special garbage blocks which do not break along with adjacent standard garbage blocks. They may be cleared in the same way, though.

The 1-player game is fun and addictive but the 2-player game is where it really shines.

This was developed along with @stephan_gfx.

P#17971 2015-12-21 15:39


For single player controls:
- arrow keys move cursor
- x Swaps position
- c pulls the board up

P#17973 2015-12-21 15:55


It works beautifully. Good job.

P#17977 2015-12-21 17:49


Superb version!

P#17978 2015-12-21 17:58


So good. I love the SNES blocky dissolve effect.

P#17993 2015-12-22 02:33



P#17995 2015-12-22 07:14


Nice work!!

P#17996 2015-12-22 11:23


Amaze!! :D

P#18002 2015-12-22 19:57


Wonderful! I loved Pokemon Puzzle League growing up :)

P#18006 2015-12-23 01:30


beautifully done! really fun!

P#18007 2015-12-23 01:31


This game doesn't get the attention it deserves. Apart from a really difficult( and so challenging and funny) single player game, yesterday i had the occasion to try the multiplayer mode with some friends. We lost two hours and our voices.

P#35064 2017-01-06 08:28


insanely hard though. I feel humiliated in easy mode. :(

P#35068 2017-01-06 09:43


Wow, good job ! :) It's missing only the music :)

P#35070 2017-01-06 10:31


Thanks. This was made before the version of pico-8 which loosened the token counting rules -- so it was 8191 tokens following a lot of painful optimization.

Since that change, it looks there are now about 2300 tokens available. When I get a chance, I'll get some music and mascots in there.

P#35130 2017-01-06 20:18


Really nice!

P#35305 2017-01-08 22:11


It's amazing! I totally forgot about it but now i don't regret checking it again. It really feels closer to the original games than the first verisons!

(Note that the Easy difficulty is way too fast than the original game in terms of block swap/disparition, I wasn't ready for this :p)

P#35343 2017-01-09 10:36

:: Thanks!

Happy to hear that someone other than us got to try the multiplayer mode! Its our preferred way to play the game! (re: @baerius)

It also sounds like we might need to scale the difficulties a bit. Thanks for all the feedback! the pico8 community is the best :-).

P#35439 2017-01-11 02:10

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