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Cart #hekewugis-1 | 2026-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Joe loves pizza but he has issues with gluten and dairy. Help him be the Fart King by gobbling up all the pizzas that fly across the screen!

First game I ever made. Super short, just trying to learn the basics of creating a finished game. Open to suggestions for optimizing.

Thanks!

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Cart #hirohimoye-0 | 2026-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A place where you can talk to me.

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Cart #bills_on_bills-1 | 2026-06-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple game I made to test out tile-based movement and collisions. Use the arrow keys to move. Collecting the dollar signs grants you $20, and stepping on accidents makes you lose $25. Each movement costs $1. You lose when you reach $0 or less.

I think the way I did it is kind of shaky, so I'll probably work on another game that is similar but has a better structure for the tiles.

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PUZZLE PUPPIES v1.1.0 UPDATE 6-11-2026: The "Sorry About the Permadeath" Update
Okay so. When I launched Puzzle Puppies I made a choice that a bunch of you politely let me know was a mistake: if you got stuck on a level, you lost your whole run and started over from level 1. I thought it was fun in a pseudoroguelike way. It was just annoying, my bad.

So the headline change in 1.1.0: PERMADEATH IS GONE. Fail a level and you can just retry it. There's also a proper level select on the main menu now, so you can jump back to any level you've reached. Your progress saves between sessions. Play how you want, the choice is yours :)

Mouse support (optional). PC and web players can now click tiles directly instead of fighting the cursor. It's off by default — flip it on from the pause menu once you start the game (hit Enter/P mid-game). Speedrunning is now an option, I guess? Mouse-driven play will be quite speedy!

Cursor controls got simpler. The old keyboard/controller movement tried to be clever about hopping between dogs and mostly just felt like a coin flip. Now it moves one tile at a time in the direction you press. Predictable. Boring. Good.

[ Continue Reading.. ]

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Cart #sehjzubu-0 | 2026-06-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #petinawipi-0 | 2026-06-11 | Code ▽ | Embed ▽ | No License

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Cart #reacttttt-0 | 2026-06-11 | Code ▽ | Embed ▽ | No License

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Cart #hellforce-0 | 2026-06-11 | Code ▽ | Embed ▽ | No License

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Cart #subho_test18723-0 | 2026-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #dobihujoto-0 | 2026-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

HELL RIDER RELOADED

Just like the original Hell Rider… only meaner.

The robots are smarter, faster, and far less interested in your long-term survival. Every room is a deadly maze of flying shots, bad decisions, and rapidly shrinking safe spaces. If you enjoyed Hell Rider, welcome back. If you mastered it, prepare to be humbled.

STRATEGY

Use the rules of the mode to your advantage—but don’t get too comfortable. In Hell Rider Reloaded, every robot can keep its own shot in play. There is no shared limit anymore. As the levels advance, the screen can quickly fill with deadly fire from multiple directions at once.

[ Continue Reading.. ]

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Random interactive art done during the course I teach on Game Programming

Cart #interaktiv_meisterwek-0 | 2026-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #coloriseverything-0 | 2026-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #red_invasion-0 | 2026-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #summonersgambit-1 | 2026-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Introduction

Are you willing to put your soul on the line to archive divine enlightenment.
You don´t know what forces can see the rift opened by your hand and what you might let into our world by your actions
only by staying in control of your impulses you shall be granted entrance into the Paleroma.
The entity who first answers your call is Lucy, DO NOT BE MEAN TO HER.

How to play

In summoners gambit your goal is to beat lucy in a game of Succlu, a game similar to the human game Blackjack.
The goal changes each round and the one closer wins, going over however will instantly loose the round.
Each round the summoner is given one item to use whenever, powerful tools to bend the demonic game to ones favor.

Credits

-the dialogue box is based on the code of :https://www.lexaloffle.com/bbs/?tid=28465, with some modifications on my end
-Gnostic History :https://www.youtube.com/watch?v=d0lvPrt3OFM
-and of course my lovely playtesters <3

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Cart #hungrybutt-0 | 2026-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my first game ever!

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This is just a basic mockup of my upcoming Sonic 1 PICO-8 port. I didn’t have ghz textures at this point, so the level is empty.

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Cart #iogame-0 | 2026-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Io's Cosmic Orbit (A DOTA 2 Io Fangame)

[EN] This is a fast-paced arcade mini-game featuring Io (Wisp) from DOTA 2! Navigate through dangerous cosmic space, manipulate your guardian spirits, and survive against waves of enemies.
We've optimized the tutorial/early-game flow and buffed the mini-bosses for a greater challenge!

[CN] 这是一款基于 DOTA 2 英雄小精灵 (Io) 核心机制制作的快节奏像素街机同人游戏!在密集的攻势中灵活走位,操控你的幽魂法球,活下去!
新版本优化了新手流程,并强化了小 Boss 的挑战性与 AI 表现!

🎮 Controls / 游戏控制:

[ Continue Reading.. ]

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here have this for no apparent reason

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Cart #mama_duck_game-0 | 2026-05-17 | Code ▽ | Embed ▽ | No License
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