Dodge enemies with left and right to move along the orbit, and up and down to shrink and grow your orbit press X to blast when you are powered up.
Dodge Missiles and Orbiters until they leave for points
At 50 Score, A minelayer will spawn, The minelayer itself is harmless, but the mines it lays will destroy you.
There is also a secret enemy at 150 score...
Ragged Souls is NOT a real game - at least won't be anytime soon. I've only begun learning how to make software but I wanted to try making a cool looking title screen in the 128x128 resolution so that I have a vague idea of the kind of end product I'm working toward. Title screens also seem like a fun way of practicing pixel art, so I might make more on the side.
My game Kingdom 8, developed entirely with Pico-8, just took 2nd place in the Abyssals Game Jam! 🎉
What makes this result even more exciting is that the theme of the jam was RPG, a very broad and challenging genre to tackle. Competing against games made in different engines and styles, I’m really proud that a project built on our beloved Pico-8 could stand out and achieve such recognition.
Thank you so much to everyone who played, rated, and supported the game! 🙏
-
TripPICOchu
A hands‑on learning tool from VHS Cologne’s TalentCAMPus, designed for young locals, refugees and asylum seekers.
A trippy Pico8 game from my TalentCAMPus Workshop for VHS Cologne, where youngs from a variety of cohorts —locals, refugees and asylum seekers — were introduced to Lua, pixel art, sound design, and basic game design and interaction through creative exploration.
I guided them in using basic functions in Pico8, creating and tweaking experiments, and later bringing some part of this game to life. Later I added some improvements.
Not only the overall experience was quite fulfilling, I am quite happy to promote Lua, a programming language developed at PUC-Rio.
Pikachu's Pixel Art is based on Johan Vinet's amazing work
https://johanvinet.tumblr.com/post/127476776680/here-are-100-characters-8x8-pixels-using-the
-
How to Play
Objective
COLLECT 42 Picochus before the time runs out.
...collect?
- The Picoball has to first TOUCH Picochu2. Picoball's CIRCLE needs to be the SAME SIZE as Picochu's ball WHEN TOUCHING <3
-
Controls
Move Picoball
← ↑ → ↓
Shrink Circle
X
Elarge Circle
C
Now with a small tutorial, better interface, and a final overall polish.
-
Warning
This game uses strong, fast‑blinking colors as psychedelic effect.
It may trigger discomfort or seizures in photosensitive players.
-
Phones on silent mode won't play any sound or music.

Using the latest Pico-8 version, if I highlight with Shift/Click a note or series of notes in the SFX editor then copy with Control/C, I can paste the result into another column in the sfx editor with Control/V but if I close the cart and open another cart to paste to, I get the message "Nothing to paste" when trying to paste with Control/V.
I have tried Linux Mint and Windows10 with the same result.
The documentation says this should work, any idea what I am doing wrong?
Thanks,
Peter





0 comments




