Bought it for windows, installed it and all I get is a command prompt like screen saying type HELP??? is this how you run the program with commands? if so can I have my money back? looked around the internet could not find any tutorials for windows. which is understandably being it is more for handhelds but I thought their would at least be one. anyway just venting some frustration.

Weekly Work Summary
Following last week’s completion of enemy death animations and effects, this week’s focus was on diversifying enemy types and implementing a basic level progression system. Currently, enemy data is stored in an array, and different types of enemies are generated randomly using a pool based on level data. Each enemy has unique size, collision box, health, and animations, making the addition of new enemy types simpler going forward.
Objectives and Vision
After thoughtful consideration over the week, a clear vision for the game’s final form has emerged. To enhance replayability, I plan to introduce roguelike mechanics inspired by Slay the Spire. A randomly generated map will guide players through various nodes, such as chests, events, battles, and rest points, where they can gain incremental power-ups. In battle, inspired by survivor-type games, players will aim to defeat as many enemies as possible within a set time to earn gold, experience, and rewards, strengthening themselves to face the boss. To prevent linear stat growth, the game will incorporate level-ups for stat gains, and rewards and relics for mechanical enhancements, ultimately challenging players to defeat the boss within the time limit for a successful roguelike run.
after ufo 50 any creators on here have a really big opportunity to emulate concepts used there or at least be inspired by the quality and quantity of great pixel art content over there. pico 8 games get picked up in popularity all the time, and theres nothing stopping anyone from uploading or reusing content from here to keep working into a demo or even early access, the skies the limit and idk what im talking about but its been more than a month without any reference to such a huge project for vintage/pixel art gaming.
Until now,I have finished the collisions of my player,enemies and the bullets.I made a debug function to draw those collisions.It's looks good.
Now,it is actually a game which can play by someone else.But it has only one enemy,no skills,almost no animation,no plot,no goal,no score.It is not fun at all.
That's what i want to do next.I want to make it more like a roguelike game which like Brotato or Vampire Survivors.
This type is a litte flooded. But it is suitable for a little STG game. I actually have some ideas,I hope it will be
fun,
This is what Berplo looks like in Berplo's Cave Trek for Treasure. They have a sentient hat with two white feathers on top (used for flight once a power-up is collected), one red eye, and a hidden mouth with a lizard-like tongue (used for eating certain objects once a power-up is collected). Berplo also has a cat-like face with four whiskers (might be utilized later in power-up form). And Berplo also has an orange robe (it's a robe).





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I unlocked golden strawberries and C-sides. It's like the game wants me to drop it. (Still love it, though]


