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Hello, I hope this is the right place to report an issue I ran into with voxatron.
I was trying to get it to play in a reasonably sized window, as opposed to full screen. However, the only resolutions listed were:
1680x1050 (native), 840x525 (huh?), 800x600 and 800x480. So I have either to play in full screen or a tiny window. Something in between, such as 1280x1024 window would be nice.

System specs:
x86-64 (Intel Core i7 Sandy Bridge @ 3.3GHz)
Arch Linux x86-64 (rolling release, so no version number)
AMD Radeon HD 6850 (using AMD's binary driver: catalyst-11.8)

PS. The 840x525 one displayed graphical corruption in the form of "random" mostly horizontal black lines all over the picture...

Regards,

Arvid Norlander

7 comments


Hey,

I made a model, placed it on a 255x255 level and it seems alright in the editor but as soon as I click play the level seems cut off and only the lower part of the model is rendered/shown in the level.
Second strange thing is that I placed ONE model but it seems as there are two models in the actual level.
Heres a screenshot of what I'm talking about.

Is it a bug? Am I doing something wrong? Apart from this the alpha is really cool :)

2 comments


I beat the game in 15 minutes or so. Was that really it? :S
Now I start making maps and play until I get bored right?

LAST BOSS IS A FREAKING DRAGON... That's too easy to kill.

2 comments


Cart #1690 | 2011-10-31 | Embed ▽ | No License

This level is really just to use my Ditto model, and also it's my first level and the one I used to learn how to use the level editor. Challenge comes in when you're on a small platform with four monsters, before being thrown into what is essentially a voxel-based bullet hell. And then finish it off with a bang!

1 comment


I just have to say the controlling really sucks. In the beta version will the controlling be fixed so the game is playable?

4 comments


...Just so you know, I call the tiny box monsters "Marshmallows"...

I hate them more than I hate the stoopid minotaurs (voxotaurs?)

0 comments


Using ldd, i can see that on the 64bits of voxatron:

    linux-gate.so.1 =>  (0xf77c4000)
    libSDL-1.2.so.0 => /usr/lib32/libSDL-1.2.so.0 (0xf7708000)
    libGL.so.1 => /usr/lib32/fglrx/libGL.so.1 (0xf761e000)
    libc.so.6 => /lib32/libc.so.6 (0xf74a3000)
    libm.so.6 => /lib32/libm.so.6 (0xf7479000)
    libdl.so.2 => /lib32/libdl.so.2 (0xf7474000)
    libpulse-simple.so.0 => /usr/lib32/libpulse-simple.so.0 (0xf746f000)
    libpulse.so.0 => /usr/lib32/libpulse.so.0 (0xf7421000)
    libpthread.so.0 => /lib32/libpthread.so.0 (0xf7406000)
    libXext.so.6 => /usr/lib32/libXext.so.6 (0xf73f2000)
    libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf73d4000)
    /lib/ld-linux.so.2 (0xf77c5000)
    libpulsecommon-1.0.so => /usr/lib32/libpulsecommon-1.0.so (0xf736f000)
    libjson.so.0 => /usr/lib32/libjson.so.0 (0xf7367000)
    libdbus-1.so.3 => /lib32/libdbus-1.so.3 (0xf731e000)
    libX11.so.6 => /usr/lib32/libX11.so.6 (0xf71e7000)
    libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf71c8000)
    libwrap.so.0 => /lib32/libwrap.so.0 (0xf71be000)
    libsndfile.so.1 => /usr/lib32/libsndfile.so.1 (0xf714d000)
    libasyncns.so.0 => /usr/lib32/libasyncns.so.0 (0xf7146000)
    librt.so.1 => /lib32/librt.so.1 (0xf713c000)
    libXau.so.6 => /usr/lib32/libXau.so.6 (0xf7138000)
    libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf7131000)
    libnsl.so.1 => /lib32/libnsl.so.1 (0xf7118000)
    libFLAC.so.8 => /usr/lib32/libFLAC.so.8 (0xf70ca000)
    libvorbisenc.so.2 => /usr/lib32/libvorbisenc.so.2 (0xf6f51000)
    libvorbis.so.0 => /usr/lib32/libvorbis.so.0 (0xf6f26000)
    libogg.so.0 => /usr/lib32/libogg.so.0 (0xf6f1e000)
    libresolv.so.2 => /lib32/libresolv.so.2 (0xf6f07000)

Can you see, there is a lot of lib32 dependences, works fine on 64bits system because I have installed ia32libs, but without this package, Voxatron isn't working. Can you recompile Voxatron to 64bits with 64bits dependences?

Thanks.

BTW, some intentions to try Desura?

1 comment


When I go into any mode, my character automatically starts moving forward, and all I can do is make him stop moving forward/make him move left or right. He wont move backwards at all. Any help with this bug?

10 comments




Cart #1656 | 2011-10-31 | Embed ▽ | No License


New Post because of a space in the file name so it didn't show.

0 comments


The controls right now are kind of clumsy, with the movement keys doing double duty as movement direction and firing direction. Why not have them like Smash TV/Binding of Isaac, where you have four keys to shoot in the four cardinal directions? One good adaptation would be to allow diagonal shooting by pressing two keys together, which those games lack.

9 comments


by
Cart # | | Embed ▽ | No License | Edit


Tryed the editor and uploading.

0 comments


Cart #1648 | 2011-10-31 | Embed ▽ | No License
1

Just a small level to get the basic idea of how to build levels, feel free to shoot stuff and what not

1
0 comments


Hey guys how do i upload my own level in Voaxtatron ? I made one but can't find out how to put it online !

Thank's :-)

1 comment


In the future will there be a way for people who bought in the bundle to have the game show up in their account here?

Just curious :3

0 comments


Cart #1636 | 2011-10-31 | Embed ▽ | No License

3 comments


Hi there,

Will voxatron go on steam?
I bought the game via humble bundle. Normally all games are available on steam.
But this time, sadly not :-(
Are the developers working on getting this on steam, or will it never get on there?

Anyway, thanks for the awesome game :-D

9 comments


Cart #1635 | 2011-10-31 | Embed ▽ | No License

Made a quick level to test out the submission process. Enjoy!

0 comments


Cart #1631 | 2011-10-31 | Embed ▽ | No License

1 comment






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