Hello, I hope this is the right place to report an issue I ran into with voxatron.
I was trying to get it to play in a reasonably sized window, as opposed to full screen. However, the only resolutions listed were:
1680x1050 (native), 840x525 (huh?), 800x600 and 800x480. So I have either to play in full screen or a tiny window. Something in between, such as 1280x1024 window would be nice.
System specs:
x86-64 (Intel Core i7 Sandy Bridge @ 3.3GHz)
Arch Linux x86-64 (rolling release, so no version number)
AMD Radeon HD 6850 (using AMD's binary driver: catalyst-11.8)
PS. The 840x525 one displayed graphical corruption in the form of "random" mostly horizontal black lines all over the picture...
Regards,
Arvid Norlander


Hey,
I made a model, placed it on a 255x255 level and it seems alright in the editor but as soon as I click play the level seems cut off and only the lower part of the model is rendered/shown in the level.
Second strange thing is that I placed ONE model but it seems as there are two models in the actual level.
Heres a screenshot of what I'm talking about.
Is it a bug? Am I doing something wrong? Apart from this the alpha is really cool :)


This level is really just to use my Ditto model, and also it's my first level and the one I used to learn how to use the level editor. Challenge comes in when you're on a small platform with four monsters, before being thrown into what is essentially a voxel-based bullet hell. And then finish it off with a bang!

Using ldd, i can see that on the 64bits of voxatron:
linux-gate.so.1 => (0xf77c4000)
libSDL-1.2.so.0 => /usr/lib32/libSDL-1.2.so.0 (0xf7708000)
libGL.so.1 => /usr/lib32/fglrx/libGL.so.1 (0xf761e000)
libc.so.6 => /lib32/libc.so.6 (0xf74a3000)
libm.so.6 => /lib32/libm.so.6 (0xf7479000)
libdl.so.2 => /lib32/libdl.so.2 (0xf7474000)
libpulse-simple.so.0 => /usr/lib32/libpulse-simple.so.0 (0xf746f000)
libpulse.so.0 => /usr/lib32/libpulse.so.0 (0xf7421000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf7406000)
libXext.so.6 => /usr/lib32/libXext.so.6 (0xf73f2000)
libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf73d4000)
/lib/ld-linux.so.2 (0xf77c5000)
libpulsecommon-1.0.so => /usr/lib32/libpulsecommon-1.0.so (0xf736f000)
libjson.so.0 => /usr/lib32/libjson.so.0 (0xf7367000)
libdbus-1.so.3 => /lib32/libdbus-1.so.3 (0xf731e000)
libX11.so.6 => /usr/lib32/libX11.so.6 (0xf71e7000)
libxcb.so.1 => /usr/lib32/libxcb.so.1 (0xf71c8000)
libwrap.so.0 => /lib32/libwrap.so.0 (0xf71be000)
libsndfile.so.1 => /usr/lib32/libsndfile.so.1 (0xf714d000)
libasyncns.so.0 => /usr/lib32/libasyncns.so.0 (0xf7146000)
librt.so.1 => /lib32/librt.so.1 (0xf713c000)
libXau.so.6 => /usr/lib32/libXau.so.6 (0xf7138000)
libXdmcp.so.6 => /usr/lib32/libXdmcp.so.6 (0xf7131000)
libnsl.so.1 => /lib32/libnsl.so.1 (0xf7118000)
libFLAC.so.8 => /usr/lib32/libFLAC.so.8 (0xf70ca000)
libvorbisenc.so.2 => /usr/lib32/libvorbisenc.so.2 (0xf6f51000)
libvorbis.so.0 => /usr/lib32/libvorbis.so.0 (0xf6f26000)
libogg.so.0 => /usr/lib32/libogg.so.0 (0xf6f1e000)
libresolv.so.2 => /lib32/libresolv.so.2 (0xf6f07000)
Can you see, there is a lot of lib32 dependences, works fine on 64bits system because I have installed ia32libs, but without this package, Voxatron isn't working. Can you recompile Voxatron to 64bits with 64bits dependences?
Thanks.
BTW, some intentions to try Desura?

The controls right now are kind of clumsy, with the movement keys doing double duty as movement direction and firing direction. Why not have them like Smash TV/Binding of Isaac, where you have four keys to shoot in the four cardinal directions? One good adaptation would be to allow diagonal shooting by pressing two keys together, which those games lack.








