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Cart #dualnback-0 | 2024-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


n-back (Wikipedia, Gwern)

How to play:

1-Back: Remember whether the position or color (or both) is the same as in the previous round, press the according button/buttons if they match.

2-Back: Remember whether position or color are the same as 2 rounds ago.

N-back: Remember whether position or color are the same as n rounds ago.

Controls:

Z or <- for a position match

X or -> for a color match

P to pause (+ additional menu)

Tips:

Try playing in standard mode to understand how the game works, in endless the game ends when you make a mistake or miss a match.

You can switch colors for letters in the additional menu (P) in case you're color blind or are more comfortable recognizing them.

P#147180 2024-04-23 08:10

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Cart #zodujazuhu-1 | 2022-09-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Fixed the bug (I had an older verison of pico8 and the sub() function behaved differrently, thanks to @choo-t for the solution)

(The game was made for the basic shmup showcase jam following the lazydev'tutorials)

My thoughts on the game:

I followed the tutorials without a lot of changes to the game so at the start of the jam I had to choose what to do with the game I already had, I felt really inspired playing stick it to the stickman and I wanted some similar mechanics in my game, I decided to keep the wave game mode as some kind of "campaign" in which u could win the game and then add the mechanic I wanted in a new infinite game mode. I considered having just one game mode but I didn't think it would change remarkably in terms of token because for the new game I'd still have to copy most the code (I also considered starting from scratch but it seemed to much work), I struggled a little with the token limit in the last days but I guess that no matter what I would still probably have reached it.
Also a few times I lost sight of the vision and just started to add whatever came to mind in the game, I think I should have dedicated more time in the beginning into planning what power ups I wanted in the game and how they could interact with each other (e.g., the xp boost is almost useless it just makes you go faster through the game I thought it made sense when I introduced it in the game because the difficulty was time based while now is level based but still it didn’t really add much to the gameplay)
One interesting tradeoff I had is that the token limitation made me think about writing most of the code in a string and then turning it into code with a function, turning for example an array in a string and then have a function go through it and create the array or do it for function parameters, decreasing the readability of the code. (I only reached the limit toward the end so I only used it in a few arrays that I knew I would probably never modify again)
(English isn’t my first language and I’m writing this after testing and debugging the game if there are some mistakes I’m sorry and pls let me know)

my itch.io page

P#117704 2022-09-20 18:21 ( Edited 2022-09-22 07:46)