Hey everyone! I'm making Clarice Clairvoyage over at a WIP thread, but wanted to share a part of my upcoming devlog separately as an animated cart/snippet!
It goes over the steps to make a procedural island, if you want to use the code, free free to do so!
Would appreciate the attribution!
There's a lot of ways that you can make it your own, try to edit which circles you want do draw more on besides the first one. Maybe do another layer on top of the trees for some more texture? Add a mountain or vulcano? Maybe a little town!
It's up to you!
If you can and want to learn more about me or the project I'm working on: Check out Clarice Clairvoyage!
Thanks! - Bram
The game is centered around the concept of crafting spells by stacking different pages of a spellbook.
You're outfitted with a few basic pages, but you get access to more as you fight enemies and sail the sea! There are a bunch of different spells that are the result of many types of combination, so experiment away to see if you can get more power of more utility out of every little spell.
Every island there is adventure waiting! Will you get a new spellbook page? Perhaps a talk with a stranger? Who knows!
The game takes place through the character of Clarice Clairvoyage, a young mage in training who is the only one left after a small crisis hits her home island and all of her friends and family are abducted, never to be seen again. In her bravery, Clarice collects what's left of her home and with an old ship she crosses the seas where she might find her family and friends again!
State of the project
I started this project in mid-winter last year. I'm planning on keeping the project relatively small and short, hopefully being done before the end of this year. It's not my full time job to work on this, nor do I have a lot of funds or time to spend on it, so progress will undoubtably be slow. I've already started to get the game out there and I'm trying to let it get known amongst some roguelike enthusiasts or other indie game players.
There's no playable build as of now, but I'll work hard to have at least something playable in the near future. If you're interested in looking at some of the development, I also stream some of the gamedev from time to time, so check out my Twitch to see when you can join me on the next session!
If you have some advice on the project, or if there's something you want to critique, feel free to leave a reply, email me or reach out on Twitter!
Heads up, the game is far from a playable state, I just wanted to kind of start a devloggy kind of thing on this forum!
Please let me know what you think, I'd love to hear your feedback & thoughts!
Please share this game with your friends if you like it or if it made you laugh!
Hey there! Here's another game that I made in the span of 48h. It's a game based on the legendary meme about Ronald Reagan killing all birds and replacing them with spies (https://www.youtube.com/watch?v=5uaCG2lvE9w). Not to be taken seriously, ofcourse, but honestly, have you seen a bird baby lately?
In the game you play Bob, a recent government drone (pigeon) who decided to do whatever he pleases. He now just exclusively eats fries and shits on cars. Use X to propel yourself up by shitting, making sure to hit the cars below! Beat your highscore, and tweet it at me or leave it in the comments on this page so we can see who's the best!
If you really like it, let me know on Twitter ( @bram_dingelstad) and give me a follow!