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Gutterpunk

My first attempt at a Pico-8 game.

I didn't want to just make a game, I wanted to make a game that could be printed out in a magazine and copied as is. I had in mind the Compute! magazine that I use to learn programming when I was a kid.

I know about the Pico-8 BBS format, but for me that's like comparing binary machine code to BASIC in the old Compute! magazine. All graphics were made of DATA blocks back in the days, so that's what I aimed for.

Also, to keep the typing to a minimum I tried to have a map format that is semi-random, and the old Boulder Dash was a perfect take on that, so my game became a mini-Boulder Dash

So where is Dashy:

Cart #ghkapake-4 | 2020-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls: X to grab, Hold Z to explode. No life, but 100 points gets removed from the score when you die. The game is 12 levels, very short, so the score is used to give it some replayability.

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