I started with nucleartide's pline() function in an effort to understand 3D projection from the ground up,
and added
- walls made of lines with a for loop
- a spaceship of lines
- a grid background
- movement with velocity
- camera follow with
lerp
- two 'lanes' of Z-positions
I'm not sure if there will be gameplay, but I'm interested in a 2.5D effect a few fixed Z-positions.

