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Cart #59022 | 2018-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Here is my final version of the "Breakout" game designed for my Getting Started with Video Game Programming class at Bellevue University. I submitted a simpler version for my midterm, and I decided to keep going with this game for my final project. It is designed to run at 60FPS, and it plays the best in the console, so hopefully it doesn't feel too bad in the browser. I am pleased with the results, and I hope everyone enjoys my game!

For anyone who cares, I have only been working with Pico-8 for about 12 weeks now. My only previous experience was trying to code a game on my TI-83 Plus in high school. My code is probably not the most efficient, and I know my collision detection isn't perfect, but I think the game runs well despite this. I have adjusted the audio to (hopefully) sound good with headphones or through basic laptop speakers. Hopefully it isn't terrible. Feel free to leave feedback.

In version 1.1, I fixed a glitch with the power-up that reduced the paddle to half the size when starting a new level when the power-up was active and the level was completed.

P#59020 2018-11-15 10:58 ( Edited 2018-11-15 17:39)

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Cart #57505 | 2018-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #57496 | 2018-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #57456 | 2018-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #57454 | 2018-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #57410 | 2018-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hello, all! This is my work in progress for my Getting Started with Video Games course at Bellevue University. This is an assignment we have been working on for the past few weeks, and I have tried my best to tweak it to my liking. This if my first game using Pico-8 or any other software, so I hope you enjoy it! Thanks for playing!

Also, in version 0.2, I decided to display the score at the end of the game. My kids loved having a score to see which of them did better in the game since it was somewhat difficult for them. I also find myself losing fairly often in this game, but I was curious how well (or poorly) I did. I think this makes the score a more important part of the game.

Now, only 20 minutes later, I decided to add a frame to the game since playing online made it hard to detect the boundaries. I also adjust the score and life counters so they did not appear outside of the frame.

Not even one day has passed, and I am already at version 0.4. In this update, I made the width of the paddle a little wider since I tested it on others, and it seemed a little too difficult with the current paddle size. I also changed my initial ball position so that it would not get trapped in the side walls. I had this happen by chance; otherwise, I would not have known it would be an issue.

In version 0.5, I fixed a glitch where the ball could get trapped in the side walls. Nevermore!

P#57415 2018-10-02 20:25 ( Edited 2018-10-04 12:21)