Bloodfall: The Beginning
Is this a dream? Or a nightmare?
This cart contains the first (and currently only) act of Bloodfall, a raycast-3D first-person shooter with rogue-like elements. The game takes place in a grim fantasy setting, where the player has to fight off vicious beasts using the magic powers they have been granted. Are you strong enough to face the horrors and fulfill your destiny?
- Movement: Player 2 movement keys (ESDF)
- Camera: Mouse (recommended) or Player 1 movement keys (arrow keys)
- Slide: Player 2 O-button (Shift)
- Shoot: Left mouse button or Player 1 X-button (V)
- Inventory: Player 2 X-button (Q)
- Use item: Player 1 O-Button (C)
All on-screen prompts are for Player 1's controls.
- The monks are known to share their wisdom
- Beasts often protect nearby valuables
- Activating runes might have unforeseen consequences...
Looks like it could be an amazing game! I often only have a trackpad. Could you please add twin stick controller support? Pico8 fans sometimes play on retro handhelds or use gamepads that have twin sticks and they would be awesome to use with this game. I think Poom -the doom clone- for pico8 has twin stick if you want some example code. I use the rgb30 handheld and it's great for Poom
good starting point!
nice to see up/down in a raycast engine :)
you've got a very liberal writing style for tokens - a lot can be saved using techniques such as packing data in strings (see: https://www.youtube.com/watch?v=7vScOGi_Yv8) and computing things once!
@freds72 Thank you so much! POOM was a big inspiration for me to look into 3D with PICO-8, so I‘m super chuffed to hear from you!
This was my first project of this scale, so my token use is quite wasteful indeed, haha. I still have a lot in my design docs I wanted to implement, so I‘ll try looking into the techniques you suggested :)
How did I miss this one, too? This is very cool, I love your style! Nice gameplay, 3d roguelikes seem to be big at the moment ^^ I truly enjoyed the intro and the atmosphere. Very clean look! (for a raycaster)
My waystones(?) sprites did not want to respawn, but I could still interact with them. This happened after I exited my first "dungeon" level
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